All of these methods you listed strike me as limiting in they emphasize
equal voting - often I don't believe everyone deserves an equal vote.
Heretical perhaps, but I'd much rather let a small number of people who will
be held accountable for the final design entirely drive these explorations.
It's their necks on the line. They should at least win or lose on their own
intuitions. 

Having people vote on one sentence, or one sketch, descriptions of ideas is
always a crap-shoot: people are heavily biased to the ideas they're familiar
with, and they can't be equally familiar with all the ideas.

With a pile of 50 ideas and only time to explore 5,  I'd sit down with the
three or four people most accountable for the final result and talk it out.
I would depend on intuition, debate and persuasion more than any sort of
numerical/polling/ranking system.

If I did anything "methody", which I'd try to avoid, I do one of two things:

1) Have a list of criteria, or project goals, or desirable attributes up on
the whiteboard during that discussion to help us frame our opinions.

2) Make the goal to pick one high risk idea, three medium risk ideas, and
one low risk idea. This frames the problem of picking alternatives as a risk
portfolio, where our goal is to distribute the creative risks in some way.
This makes it ok to advocate a crazy idea, since that's desirable to fit the
high risk slot. 

But most importantly, if I didn't have the power to grant this much
authority to those 3 people, my real problem is political, not the quest for
the perfect number of alternatives.

-Scott

Scott Berkun
www.scottberkun.com 


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Chauncey Wilson
Sent: Monday, January 19, 2009 10:26 AM
To: christine chastain
Cc: Dave Malouf; [email protected]
Subject: Re: [IxDA Discuss] How many alternatives, concepts,or sketches are
enough?

I would be curious to hear what tools colleagues do use for prioritization
of ideas.  The key issue here is what the criteria are for choosing ideas.
In the early stages of ideation, the criteria might be different for
choosing what to consider further (the 10 ideas out of 300) versus what to
consider when you move into detailed design.

Some general methods for prioritization are:

1.  The monetary method where a sample of people are given a fixed amount of
"money", a list of ideas or requirements along with their relative costs and
then asked to "buy" the things of most value.
2.  The criterion matrix where you list the criteria (weighted or
unweighted) and then calculate a score with the top scores meeting more of
the criteria.
3.  Q-sorting where you ask people to sort on an important criteria on a
scale ranging from low to high.
4.  Private voting for the best ideas
5.  Public voting for the best ideas (red dots on the best ideas) 6.
Consensus 7.  Decision by a leader 8.  Decision by another group 9.  The
target method (good for a first cut between good and not-good idea)

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