Unfortunately, there is a strong us-vs-them mentality among engineers.

There's also a resistance to accept aesthetics as relevant to a
product's success. Part of this is due to the misconception that
"because I can write UI code, I can also design it adequately."

Engineers tend to assemble UIs sequentially--they see the process as
adding one widget at a time until paths exist to each
software/hardware feature.  The concept of envisioning/visualizing
the full, final product ahead of time is foreign to most.

I get a lot of funny looks when I focus on pixel-perfect accuracy
when designing UIs-- but folks are always impressed with the
refinement of the final product. 

Engaging your engineering counterparts in the early stages of a
design/redesign process may help:

** involve them in creating paper prototypes
** give constructive feedback for their work (not just "this looks
wrong/bad/confusing"... you know why it's a poor choice, but they
may not) 
** cite real-world examples (web sites, software products, etc.) when
explaining your design choices

Good luck!

Matt L.
Software Engineer




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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37605


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