> And how do you objectively prove it's better? Short of testing >> alternatives you have a very subjective problem. >> > > Further, there is rarely if ever "one" perfect design solution, but many > very good solutions possible; any and all of which work well enough within > reason and to varying degrees. This makes it more important to define your > ranges and criteria of a problem and measure against that. "Objectively" is > relative then to how well you've defined the problem in the first place. >
Exactly my point. Given that there are 1+ equally viable design solutions, it may be impossible to prove that "yours" is better. ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
