In response to the many great observations that Yury Frolov made, I
immediately recognize many of those same dynamics and challenges.

There are indeed circumstances and situations that are better suited
for RED approaches, and you outlined them nicely.  I and my network
and colleagues have designed some projects from scratch though, and
I'd suggest that tthose projects just represent another type of
problem or domain, complete with unique needs, constraints, and
opportunities.  It's sometimes quite nice to be able to design whole
new things from scratch in that it provides opportunities to achieve a
great deal of elegant functional and experience integration as well as
related aspects such as branding.

And I think Yury succeeded in identifying one of the most challenging
aspects, which is the longer term extension or buildout of a seed or
core design.  He identified some of the tools that are used (Style
Guides, Templates, Pattern documentation, etc.), but it's true that
often a RED team moves on to a new project, and it's left to others
to take a design forward.

I'd first say that I've seen a great variation in the detail,
utility, and ultimately effectiveness of Style Guides and
Architecture documentation.  These are not always created equal.  And
good patterns, guides, and templates both make it easier for later
designers to both extend a design with more freedom in certain
dimensions while more effectively retaining the core pattern
consistencies and relationships key to the core interaction patterns.

But I'd also point out that if a new core design moves the overall
functionality and patterns of usage to a new and improved level (in
the case of a revolution), then the subsequent evolution dynamics
aside, the product, system, or service can still be much better off. 
As with all things, we would have to speak about specific cases and
the individual issues involved in order to go deeper.

But I'd argue that even other methods, when they deal in broad
generalities, are also similarly unable to prove their effectiveness.
 It *always* comes down to the specifics of individual projects in the
end.

I do like the term "Design Cleanup Team" though.  I've had
experiences in the past where after an initial project, there would
be follow on projects one or two years later.  These were often an
opportunity to judge effectiveness of the initial work's extension
as well as an opportunity to provide further direction and guidance
of the overall design.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37626


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