What you're asking for doesn't exist -- while there are some basic
principles for 'sound design' in interactive devices, there are no
Grand Principles for a broad-based experience design/utility
design/service design in sound...you're ahead of the curve.

That doesn't mean people aren't doing it. We've done client work
planning and implementing sound as an elastic component of a brand
and its execution across digital products, ATMs and physical spaces,
etc. I may be able to share some of the design-thinking work if
you're interested. Email me at [email protected] if you'd
like to know more.

You may also be interested in a podcast I hosted earlier this week on
music and sound, featuring three-dimensional soundscape designer
Martyn Ware (Heaven 17, Human League, Illustrious Company and Sonic
ID), and renowned videogame pinball composer/Windows and Xbox
designer Brian Schmidt. 

We touched on the topics of creating for phsyical and virtual worlds,
cultural nuance, human perception and the challenges inherent in
designing for dynamic interactions. Podcast available here:
http://www.smallplateradio.com/042/

Noel Franus
[email protected]
415.577.6016

Sonic ID US UK
Web: http://sonicid.com
Blog: http://intentionalaudio.com/blog


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37669


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