What you're asking for doesn't exist -- while there are some basic principles for 'sound design' in interactive devices, there are no Grand Principles for a broad-based experience design/utility design/service design in sound...you're ahead of the curve.
That doesn't mean people aren't doing it. We've done client work planning and implementing sound as an elastic component of a brand and its execution across digital products, ATMs and physical spaces, etc. I may be able to share some of the design-thinking work if you're interested. Email me at [email protected] if you'd like to know more. You may also be interested in a podcast I hosted earlier this week on music and sound, featuring three-dimensional soundscape designer Martyn Ware (Heaven 17, Human League, Illustrious Company and Sonic ID), and renowned videogame pinball composer/Windows and Xbox designer Brian Schmidt. We touched on the topics of creating for phsyical and virtual worlds, cultural nuance, human perception and the challenges inherent in designing for dynamic interactions. Podcast available here: http://www.smallplateradio.com/042/ Noel Franus [email protected] 415.577.6016 Sonic ID US UK Web: http://sonicid.com Blog: http://intentionalaudio.com/blog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
