It's nice to hear someone else who is interested in this area - having spent several years of my life doing a PhD thesis on sound, I have a lot to say on the subject, so I'll keep it brief!
Personally, I don't believe sound design, as a discipline, gets the recognition it deserves. From my experience, traditional sound design, particularly within human-computer interaction, is less of a "design" discipline and more of a technical one, rooted in perception or task-driven concerns. This means that, at best, adopting a "sound design" stance in HCI has resulted in usability-enhancing/interface-centric projects (e.g. "does it take the user longer to do a particular task using an earcon (abstract sound) or an auditory icon ("real world" sound, e.g. trashcan emptying), and why?") or, at worst, the treatment of sound as an "add-on"; something that can be done by a friend-of-a-friend who owns a copy of Audacity, the end result being an incongruent mess where sound and vision don't match (I don't count HCI researchers within the latter though!). To me, while I have no objection to the plethora of research investigating the use of sound within the interface, I believe "sound designers" could (should?) offer more within interaction design. To me, it's all about looking at where we are in terms of technology development. 10 - 20 years ago, when there was more of a focus on task-driven concerns, the usability model of sound design made more sense, and I've certainly learned a lot about it. However, as technology increasingly becomes "new media", where the emphasis is less on the user completing tasks, this model becomes a little more outdated. So, we may ask questions such as: can we improve the "experience" of a particular technology (whether it be on our desktops, on a mobile device, a particular environment) through sound, without ignoring the other interactive aspects of the system? What can we learn from other, more established, fields, such as films, theatre, or computer games? The latter field is possibly one of the few examples of interactive media in which sound design is an artform in itself, and not just as a means of adding a few beeps to menu items. Do we encourage computer game sound designers to get involved in interaction design? How can we raise the importance of "good" sound design? Where is sound design useful within interaction design? Do we involve users (or other "non-sound professionals") within the sound design process? If we do, what methods can we use to get them to think/talk about sound, to evaluate sound, and so on? How do we encourage a greater understanding of the links between sound design and design as a whole? Should we incorporate sound design into academic design courses? So...I guess what I'm trying to say that (a) sound is under-represented within interaction design, (b) there are more questions than answers in terms of how it can be encouraged, and (c) this makes it a very exciting field to work in. Join me in my journey... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37669 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help