Silence is golden. Leave it without a name. I've had plenty of people in other languages not know how to convey their feeling in English (My one and only tongue). They always get that look in their eyes and say what I want to tell you I don't know the English equivalent for the word or phrase or their is none. I think I like not knowing the English word rather than if they said you make me feel R.E.D... You know what I mean?
No pain, no gain. I think I'm not struggling with it because I know the answer and find when the need to explain something exceeds a certain limit it's worth to me is minimal. I want you to find your answer though and would even enjoy hearing what you agreed is the proper name. I might never call it that or give it different name! Good luck! On Fri, Jan 30, 2009 at 1:48 PM, Leonardo Parra Agudelo < [email protected]> wrote: > > I was thinking that maybe "sound design" might not be the right way to call > it, since it can be directly associated with film, if I'm not mistaken, it > was Ben Burtt and Walter Murch who came up with the "sound design" term. > And they work within the film industry. > I know looking for terms can get yourself in a painful loop, but still, the > question remains; question which also needs to be addressed within the > realms where sound could/should be meaningful, making it even harder to find > an adequate word (or combination of words) for it. > > > traditional sound design, particularly within human-computer interaction, >> is less of a >> "design" discipline and more of a technical one, rooted in >> perception or task-driven concerns. This means that, at best, >> adopting a "sound design" stance in HCI has resulted in >> usability-enhancing/interface-centric projects (e.g. "does it take >> the user longer to do a particular task using an earcon (abstract >> sound) or an auditory icon ("real world" sound, e.g. trashcan >> emptying), and why?") or, at worst, the treatment of sound as an >> "add-on"; something that can be done by a friend-of-a-friend who >> owns a copy of Audacity, the end result being an incongruent mess >> where sound and vision don't match (I don't count HCI researchers >> within the latter though!). >> >> > Leonardo Parra Agudelo > Full Time Faculty > Design Department > Architecture and Design School > Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268 > > > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [email protected] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
