Common activities, situations, and contexts related to mobile design:

1.  Light levels and impact on legibility
2.  Cold weather (wearing gloves - not good for iPhone for example)
3.  Speed of walking/running (impacts how mobile devices are
carried/stored/used
4.  Privacy (miniature cameras and cellphone cameras are now prohibited in
my health club for example)
5.  Size of hand (affect typing)
6.  One handed use
7.  Status
8.  Used for emergencies and design for emergencies
9.  Serves as entertainment center (watch movies, listen to books, play
games)
10. Facilitates interaction with particular people (smartbadges that glow
when you approach someone with common interest).
11. Interaction with non-mobile devices or ambient systems

Chauncey




On Wed, Feb 25, 2009 at 1:33 PM, Pietro Desiato <[email protected]>wrote:

> Hi all, since we're all interested in the design for mobile, I thought it
> would be interesting to have a list of situations, common activities and
> contexts that could related to the mobile design. The list would help us to
> reflect upon mobile and would be truly INSPIRATIONAL for all the designers.
> Sometimes, in fact, we don't reflect on what are the contexts in which our
> users are going to interact.
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