@Pietro >Do you think that the perception of the phones is slightly changing now? no - I keep hearing the same old thing that, that phones are used for a quick glance. The usage logs we recorded on peoples phones said the opposite. When we went through usage when people used their phone, they spent longer on a site, and clicked through to ads more frequently, than when they where using their desktop.
I think many thinkers, when they talk about short attention spans are thinking of image of the busy executive, pulling out his phone to find out about the stock market crash. I don't think they basing the information on reality. The reality is totally different. I think it makes perfect sense. When I am traveling, or waiting for somebody, I am relaxed, I don't have any distractions. I am not stressed. When I am in the office, I am being distracted all the time. The phone is ringing, I am been asked questions by colleagues. >but I clearly remember how fun was the snake game on old Nokia phones! >Maybe 'cause it was the only game on them? Game playing is totally about waisting time. How popular are they? Most games that a free on the web, cost money on the mobile. We will do more research with the client and maybe write it up. James Page http://blog.feralabs.com 2009/2/28 Pietro Desiato <[email protected]> > I really enjoyed your video: very good job. There are also some > interesting points about contexts: the book by Barbara is definitely > worth reading. Mobile design is so young that references are never > enough. > > About the doc: I had the same feeling and I moved some of the bottom > rows on top, just to be sure they are visible (and since the others > are quite full). A categorization would be the next natural step... > even if I don't like categories :) > > I started it because I think that situations are good starting points > for creative ideas, they stimulate you. Moreover, we have the power of > a shared doc where you write, comment, re-write and see what other > people do. I am pretty impressed that nobody touched the main > structured or proposed a new column! > > Btw I was thinking of a "creative" phase now. I would like to bring > some of these contexts into a design process. Crowedsourced. > > What do you think? > > PS We also have Barbara's wiki to structure this content ;) > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=39219 > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [email protected] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
