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On Wed, Feb 25, 2009 at 4:36 PM, Chauncey Wilson
<[email protected]>wrote:

> Common activities, situations, and contexts related to mobile design:
>
> 1.  Light levels and impact on legibility
> 2.  Cold weather (wearing gloves - not good for iPhone for example)
> 3.  Speed of walking/running (impacts how mobile devices are
> carried/stored/used
> 4.  Privacy (miniature cameras and cellphone cameras are now prohibited in
> my health club for example)
> 5.  Size of hand (affect typing)
> 6.  One handed use
> 7.  Status
> 8.  Used for emergencies and design for emergencies
> 9.  Serves as entertainment center (watch movies, listen to books, play
> games)
> 10. Facilitates interaction with particular people (smartbadges that glow
> when you approach someone with common interest).
> 11. Interaction with non-mobile devices or ambient systems
>
> Chauncey
>
>
>
>
> On Wed, Feb 25, 2009 at 1:33 PM, Pietro Desiato <[email protected]
> >wrote:
>
> > Hi all, since we're all interested in the design for mobile, I thought it
> > would be interesting to have a list of situations, common activities and
> > contexts that could related to the mobile design. The list would help us
> to
> > reflect upon mobile and would be truly INSPIRATIONAL for all the
> designers.
> > Sometimes, in fact, we don't reflect on what are the contexts in which
> our
> > users are going to interact.
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