HI Jackson,

On your 2 pts.

re: trends
No doubt the UI is getting more complex and the need for amazing
programmers to work on them is important. But I think tools like
Blend and Catalyst are stepping in and putting in a new layer that
previously wasn't there and enabling designers to more forward. (see
below)

re: the malleability of software and parallelism
yea, done that, been there. Seriously. This is a pipe dream. Design
control is the only way to get designer intention out of production
engineering. Phased approaches that separate pre-production &
production will always produce more accurate results of the
designer's intentions.

BTW, this problem is not only ours. IDs have this problem in studios
where they don't take on the engineering schematics of all surfaces.
In those cases, where it stops with mere models that are not in the
engineering databases (sorry for too much ID speak; maybe you all
should learn some) the ODMs often come in and change the outcome at
points that can't be re-done. Oh Well!

Yup, this happens everyday in software too. So unless you have an
appearance model that is fully signed off on with staged approaches
of production checks that design reviews throughout with other
stakeholders, you'll end up with skewed execution from the
intention.

BTW, designs are not done w/o engineering collaboration. At least not
where design is done well. That's a given. Also, often there are tons
of parallel things to be done in the architecture and platform of
systems (the stack) way below the GUI layer. So there ARE
parallelisms for sure. Just not at the usable form layer of
presentation and behavior.

- dave



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=39701


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