I pretty much agree with Dan's thesis here, but I think it's because the remit of IA drops off at a point where IxD can carry on. But it's not that one excludes the other in any way.
You can design interactions for toys and games that don't require any IA at all. Playful interactions often have no IA and part of the play challenge and interaction is to develop it yourself. "How many times can I catch the bouncing ball, how do I score that? etc." That is if you're willing to stretch the definition of IA to include the developing the rules of play and the 'magic circle' of the game and play space. Most games designers and games design theories I know of don't usually refer to themselves in that IA way, but I'm sure it is out there. On the other hand, making data meaningful, as Peter says, can be very powerful, but it usually isn't unless there is a decent amount of interaction design there too. Jon Harris's We Feel Fine does both, but there are plenty of example of data mining and visualisation tools that are horrible to use as an interactive experience regardless of what they do with the data. Sigh. Can't we all just get along? Best, Andy :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Andy Polaine Interaction & Experience Design Service Design Research Writing Twitter: apolaine Skype: apolaine http://www.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
