On Tue, Mar 31, 2009 at 6:13 AM, Andy Polaine <[email protected]> wrote:
> Most games designers and games design theories I know
> of don't usually refer to themselves in that IA way, but I'm sure it
> is out there.

Absolutely. And I can guarantee there is no book on "information
architecture of games", nor one being written soon. That doesn't mean
there isn't IA _in_ games. Corollary: I can guarantee that whoever
designed Simon didn't think of him or herself as an interaction
designer either. That doesn't mean that IxD isn't an important part of
the game.

> Sigh. Can't we all just get along?

This question should be pointed to the "leaders" who have been trying
their damnedest to keep these communities divided.

I see the current flareup of this discussion as a direct reaction to
JJG's speech in Memphis. For some reason I can't fully grasp, there
are people who seem to feel incredibly threatened by the notion that
we should think of what we do in broader terms and work more closely
together. I think it's high time these people were called out to
explain their motives, because (in my experience) their POV in no way
represents the day-to-day experience of most practitioners, and they
are actively holding back the (constructive) dialog that should be
happening between these fields.

(For the record: I thought much of JJG's speech was inspiring and
energizing. However, his views on the relationship between the IxDA
and IAI don't reflect my experience. I mentioned this to Jesse after
his speech.)

~ Jorge
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