On Tue, Mar 31, 2009 at 6:13 AM, Andy Polaine <[email protected]> wrote: > Most games designers and games design theories I know > of don't usually refer to themselves in that IA way, but I'm sure it > is out there.
Absolutely. And I can guarantee there is no book on "information architecture of games", nor one being written soon. That doesn't mean there isn't IA _in_ games. Corollary: I can guarantee that whoever designed Simon didn't think of him or herself as an interaction designer either. That doesn't mean that IxD isn't an important part of the game. > Sigh. Can't we all just get along? This question should be pointed to the "leaders" who have been trying their damnedest to keep these communities divided. I see the current flareup of this discussion as a direct reaction to JJG's speech in Memphis. For some reason I can't fully grasp, there are people who seem to feel incredibly threatened by the notion that we should think of what we do in broader terms and work more closely together. I think it's high time these people were called out to explain their motives, because (in my experience) their POV in no way represents the day-to-day experience of most practitioners, and they are actively holding back the (constructive) dialog that should be happening between these fields. (For the record: I thought much of JJG's speech was inspiring and energizing. However, his views on the relationship between the IxDA and IAI don't reflect my experience. I mentioned this to Jesse after his speech.) ~ Jorge ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
