Thanks for all the comments.

Another example that someone mentioned here at work was the automatic
checkout  at the grocery store or large hardware store.

I think part of Jason's comment really gets at what I've been
thinking about:
"So how can we, as perhaps mere pawns in the game, become spokesmen
(and spokeswomen) for emphasizing and encouaging a culture that
allows for great interaction design?"

I've also been wondering if this doesn't tie into some of the other
discussions about creating a language of critique for interaction
design. If we could better articulate the benefits of good
interaction design and then offer meaningful critiques (not just
evaluations), could this help influence the quality of designs in the
future?

So what can we do right now as members of IxDA?


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=43446


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