Thanks for all the comments. Another example that someone mentioned here at work was the automatic checkout at the grocery store or large hardware store.
I think part of Jason's comment really gets at what I've been thinking about: "So how can we, as perhaps mere pawns in the game, become spokesmen (and spokeswomen) for emphasizing and encouaging a culture that allows for great interaction design?" I've also been wondering if this doesn't tie into some of the other discussions about creating a language of critique for interaction design. If we could better articulate the benefits of good interaction design and then offer meaningful critiques (not just evaluations), could this help influence the quality of designs in the future? So what can we do right now as members of IxDA? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43446 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
