I haven't read anything about the relationship of the fields, but I did get my start working as an Instructional Designer for about 3 years before getting into Interaction Design, so I've thought about this a little bit.

There are definitely similarities and parallels in the work, especially the up-front process of doing contextual research to understand what people are trying to achieve and identifying patterns of behavior. That's ultimately done to help devise solutions that help people achieve their goals. This very high-level description of activities and aims applies equally to both fields.

My own experience as an instructional designer (which I didn't have any formal education in) was that I didn't have a good process for explicitly synthesizing the results of the research into something like personas or illustrated mental models, but the approach and intent of that up-front work was roughly the same as it is in product design. Knowing what I do now about mental models and personas, I can see how these would have been incredibly valuable tools in instructional design. The little bit of coursework and reading I did as an instructional designer focused mostly on task analysis and documentation (as well as pedagogy and the psychology of learning). Of course, all of these things are also useful and applicable in interaction design.

As for the artifacts or end products we create, although they are quite different (training materials that indirectly help people achieve their goals in one case, and products that more directly help achieve goals in the other), there are again many parallels related to figuring out how to best facilitate the success of your audience/ users. In both cases you are creating mediated experiences and tools that rely heavily on clear communication to achieve an end.

-Adam

On Jul 22, 2009, at 11:02 AM, Bryan Clover wrote:

These two fields seem very related.  In fact, one could argue that
instructional design is really the precursor to interaction design.
Both involve in-depth needs analysis, both are focused on defining
user's needs and goals, both involve gathering user feedback via
usability testing.  In my eyes, Interaction design is nothing more
than the Instructional design process without the need for creating
content that can actually teach and train people.  Has anyone come
across any good articles for comparing these two?
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