Here's a simple contrast: - Instructional Design plans environments for learning to perform - Interaction Design plans environments for performing
There is also a lot in common: - Audience analysis / user analysis - Goals of the user - Context in which they will attempt the task (and attempt the learning) - Scenarios that capture the essence of the paths to achieving the goals - Design of information structures - Design of environments that enable (learning vs performing) behaviors Because of the focus on motivation and behavior in interaction design, the content can be minimized or neglected. That's why content strategy has become a specialty of its own: to represent in performance environments a perspective that has always been accepted as essential in learning environments. Best wishes, Bruce Esrig Madison, NJ On Thu, Jul 23, 2009 at 4:34 AM, Breanne <[email protected]> wrote: > It's an interesting question, and one I've been thinking about > myself a fair bit lately. > > I currently am employed at a post-secondary institution, as a member > of a curriculum development group. > > For our instructional designers, much of their work is spent > developing the Outcomes and Objectives for courses/programs (with > input from SMEs, driven by industry requirements), and then > determining what course materials (assessments, module content, and > media pieces) should go where. At this time, I do not believe the IDs > are engaged in doing research with students (much to some of our IDs > dismay), but rather relying on best practices and research done > elsewhere. > > Once the IDs have determined where they want an activity or learning > object, and of what type (drag-and-drop matching? crossword puzzle? > interactive simulation? etc.) in consultation with the SME, the > project is handed over to a Media Developer (either a graphic artist > or programmer) to design, implement and build. > > <snip> > As I see it, the IDs on our team are fantastic at planning and > structuring the course, its materials, assessments, outcomes and > objectives in a way that is pedagogically sound and beneficial for > the student. > > My fellow media developers then build whatever the IDs and SMEs > believe will be beneficial to the student. But there is also a role > for IxD -- the translation of the IDs idea into a workable, usable, > and ultimately user-friendly media piece. <snip> > > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
