We all understand the problem here, right? I think instead of expounding on
it to each other, we could help Ali figure out how to change his manager's
thinking.

While it's nice for us to formally label what we do, "that thing that makes
stuff cool, elegant, and easy to use," interaction design," lots of shops
aren't even thinking about this part of the process as a different
discipline. It's all _making the product. As we know, in most places, the
pprocess still tends to be driven by engineers (even at Apple!). If the
product development process happens to include someone with smart insights
and methods to make the product more compelling, so be it. Eventually, Ali
could call his methods user-centered design (or whatever process they end up
adopting), but not until they've already been doing it for a while.

So to you, Ali, the way I would approach this is by actually doing design
work here and there to show your teams this "magic" that interaction
designers do, and demonstrate how it can help them build the right thing
from the start. This won't be pretty. When I started out, I introduced one
of my teams to personas . I failed miserably-- personas weren't the right
tool at the time. Everyone was already on the same page about core goals and
scenarios. What they really needed was "a map to organize the product's
functionality." I didn't tell them we were doing an Information Architecture
until after they told me it was helpful :-).

Any other tips for Ali on bringing design to an "engineering-driven" shop?
It's easy to forget that for some of us, this alone is half of our jobs.

- Nasir
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