I'm not sure about studies on the subject but a good deal of this
depends on your users and what they expect from a ui as well as the
nature of the application.  What is the app and what are your users
and business goals?  Is this a walk up and use app or is it something
users will use day in and day out?  if it's walk up and use you may
want to pare down functionality and expose controls.  If it's walk
up an learn you can expose some functionality and progressively
disclose more advanced functionality via rollovers, right mouse
functions or other context menus.  Usabilty testing will also provide
more answers to your discussion than anything else and it doesn't
need to be super formal to determine what works best in your
particular case.   You guys sound like you are heading into a great
circular discussion without an outlet... Make the users decide for
you versus a stalemate :)

hope that helps




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Posted from ixda.org (via iPhone)
http://www.ixda.org/discuss?post=49270


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