I'm not sure about studies on the subject but a good deal of this depends on your users and what they expect from a ui as well as the nature of the application. What is the app and what are your users and business goals? Is this a walk up and use app or is it something users will use day in and day out? if it's walk up and use you may want to pare down functionality and expose controls. If it's walk up an learn you can expose some functionality and progressively disclose more advanced functionality via rollovers, right mouse functions or other context menus. Usabilty testing will also provide more answers to your discussion than anything else and it doesn't need to be super formal to determine what works best in your particular case. You guys sound like you are heading into a great circular discussion without an outlet... Make the users decide for you versus a stalemate :)
hope that helps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from ixda.org (via iPhone) http://www.ixda.org/discuss?post=49270 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
