JJZolx wrote: > But will this influence the frequency of buffer underruns or lessen CPU > load during decoding? Have we been talking about being completely unable > to play a hi-res stream, or about dropouts? I assumed it was only the > latter.
Touch is the only player which can play 192k streams and needs 7.8 if its wav. If the requirement is to stream from another source on the local lan then I don't see why this will be any different from streaming from the LMS - the client code in squeezeplay is the same. Clearly the server will need to be tuned with large max size send buffers etc but I don't see why another server app could not source the stream. ------------------------------------------------------------------------ Triode's Profile: http://forums.slimdevices.com/member.php?userid=17 View this thread: http://forums.slimdevices.com/showthread.php?t=97244 _______________________________________________ discuss mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/discuss
