JJZolx wrote: 
> But will this influence the frequency of buffer underruns or lessen CPU
> load during decoding? Have we been talking about being completely unable
> to play a hi-res stream, or about dropouts? I assumed it was only the
> latter.

Touch is the only player which can play 192k streams and needs 7.8 if
its wav.  If the requirement is to stream from another source on the
local lan then I don't see why this will be any different from streaming
from the LMS - the client code in squeezeplay is the same.  Clearly the
server will need to be tuned with large max size send buffers etc but I
don't see why another server app could not source the stream.


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