pippin wrote: 
> 
> EDIT: One more data point: SqueezePlay uses 3MB of buffer, not sure
> whether that's raw or decoded, so that's about 1.5-3s worth of buffer,
> not a lot.
> Using more in a Squeezebox player will need special consideration, it
> can cause trouble with some online services, transcoding and syncing so
> I don't think many of the software players use more. We use 8 MB in
> iPeng but my experience is that the larger buffer doesn't help a lot for
> network issues, although all the tests we've done (for remote streaming)
> were with 44.1/16/flac as a maximum and on a local network there are few
> situations where buffering actually helps at all.

The status messages that the players send back to the servers actually
reports info (size and fullness) for two separate buffers, one for
input/network data and one for output audio. For the SB Boom, both
buffers are about 3Mb each. If you capture the packets between the Boom
and server you can see that the fullness of the two buffers change
independently, so the two numbers do not represent the same buffer. Now
I don't know exactly how SqueezePlay works, but it is logical that it
would emulate a hardware player and have two buffers also.


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