pippin wrote: > > EDIT: One more data point: SqueezePlay uses 3MB of buffer, not sure > whether that's raw or decoded, so that's about 1.5-3s worth of buffer, > not a lot. > Using more in a Squeezebox player will need special consideration, it > can cause trouble with some online services, transcoding and syncing so > I don't think many of the software players use more. We use 8 MB in > iPeng but my experience is that the larger buffer doesn't help a lot for > network issues, although all the tests we've done (for remote streaming) > were with 44.1/16/flac as a maximum and on a local network there are few > situations where buffering actually helps at all.
The status messages that the players send back to the servers actually reports info (size and fullness) for two separate buffers, one for input/network data and one for output audio. For the SB Boom, both buffers are about 3Mb each. If you capture the packets between the Boom and server you can see that the fullness of the two buffers change independently, so the two numbers do not represent the same buffer. Now I don't know exactly how SqueezePlay works, but it is logical that it would emulate a hardware player and have two buffers also. ------------------------------------------------------------------------ wt0's Profile: http://forums.slimdevices.com/member.php?userid=18760 View this thread: http://forums.slimdevices.com/showthread.php?t=97244 _______________________________________________ discuss mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/discuss
