Squeezebox
Please queue up several tracks to play on this player and start them
playing. Then press the Reset Counters link above to clear the
statistics and update this display. 

Summary
Control Connection     : OK
Streaming Connection   : OK
Player Signal Strength : OK
Buffer Fullness        : OK
Server Response Time   : OK


Warnings
This player is performing normally.


--------------------------------------------------------------------------------

Player Performance : Squeezebox
The graphs shown here record the long term trend for each of the player
performance measurements below. They display the number and percentage
of measurements which fall within each measurement band.

It is imporant to leave the player playing for a while and then assess
the graphs. 


Player Signal Strength
This graph shows the strength of the wireless signal received by your
player. Higher signal strength is better. The player reports signal
strength while it is playing. 
< 10 :        0 :  0% 
< 20 :        0 :  0% 
< 30 :        0 :  0% 
< 40 :        0 :  0% 
< 50 :        0 :  0% 
< 60 :        0 :  0% 
< 70 :        0 :  0% 
< 80 :      482 : 29% ##############
< 90 :     1152 : 71% ###################################
< 100 :        0 :  0% 
>=100 :        0 :  0% 
max  : 85.000000
min  : 71.000000
avg  : 79.796818

Buffer Fullness
This graph shows the fill of the player's buffer. Higher buffer
fullness is better. Note the buffer is only filled while the player is
playing tracks.
Squeezebox1 uses a small buffer and it is expected to stay full while
playing. If this value drops to 0 it will result in audio dropouts.
This is likely to be due to network problems.

Squeezebox2 uses a large buffer. This drains to 0 at the end of each
track and then refills for the next track. You should only be concerned
if the buffer fill is not high for the majority of the time a track is
playing.

Playing remote streams can lead to low buffer fill as the player needs
to wait for data from the remote server. This is not a cause for
concern. 

< 10 :       50 :  3% #
< 20 :        7 :  0% 
< 30 :        7 :  0% 
< 40 :        8 :  1% 
< 50 :        8 :  1% 
< 60 :        7 :  0% 
< 70 :       11 :  1% 
< 80 :        8 :  1% 
< 90 :       15 :  1% 
< 100 :     1324 : 92%
#############################################
>=100 :        0 :  0% 
max  : 99.999905
min  : 0.000000
avg  : 93.901291

Control Connection
This graph shows the number of messages queued up to send to the player
over the control connection. A measurement is taken every time a new
message is sent to the player. Values above 1-2 indicate potential
network congestion or that the player has become disconnected. 
< 1 :     1574 :100%
##################################################
< 2 :        0 :  0% 
< 5 :        0 :  0% 
< 10 :        0 :  0% 
< 20 :        0 :  0% 
>=20 :        0 :  0% 
max  : 0.000000
min  : 0.000000
avg  : 0.000000


--------------------------------------------------------------------------------

Server Performance
The graphs shown here record the long term trend for each of the server
performance measurements below. They display the number and percentage
of measurements which fall within each measurement band. 
Server Response Time
This graph shows the length of time between slimserver responding to
requests from any player. It is measured in seconds. Lower numbers are
better. If you notice response times of over 1 second this could lead
to problems with audio performance.
The cause of long response times could be either other programs running
on the server or slimserver processing a complex task. 

< 0.002 :    13656 : 87% ###########################################
< 0.005 :     1765 : 11% #####
< 0.01 :       29 :  0% 
< 0.015 :       54 :  0% 
< 0.025 :       72 :  0% 
< 0.05 :       63 :  0% 
< 0.1 :        4 :  0% 
< 0.5 :        9 :  0% 
< 1 :        0 :  0% 
< 5 :        0 :  0% 
>=5 :        0 :  0% 
max  : 0.155321
min  : -0.016665
avg  : 0.001222

Timer Accuracy
Slimserver uses a timer mechanism to trigger events such as updating
the user interface. This graph shows how accurately each timer task is
run relative to the time it was intended to be run. It is measured in
seconds.
Timer tasks are scheduled by the server to run at some point in the
future. As only one timer task can run at once and the server may also
be performing other activity, timer tasks always run slightly after the
time they are scheduled for. However if timer tasks run significantly
after they are scheduled this can become noticable through delay in the
user interface. 

< 0.002 :     4300 : 54% ###########################
< 0.005 :      663 :  8% ####
< 0.01 :     1218 : 15% #######
< 0.015 :     1342 : 17% ########
< 0.025 :      320 :  4% ##
< 0.05 :       84 :  1% 
< 0.1 :       13 :  0% 
< 0.5 :        2 :  0% 
< 1 :        0 :  0% 
< 5 :        0 :  0% 
>=5 :        0 :  0% 
max  : 0.108551
min  : 0.000000
avg  : 0.005037

Timer Task Duration
This graph shows how long each timer task runs for. It is measured in
seconds. If any timer task takes more than 0.5 seconds this is likely
to impact the user interface. 
< 0.002 :     6358 : 80% ########################################
< 0.005 :     1569 : 20% #########
< 0.01 :        4 :  0% 
< 0.015 :        1 :  0% 
< 0.025 :        6 :  0% 
< 0.05 :        0 :  0% 
< 0.1 :        4 :  0% 
< 0.5 :        0 :  0% 
< 1 :        0 :  0% 
< 5 :        0 :  0% 
>=5 :        0 :  0% 
max  : 0.054021
min  : -0.015232
avg  : 0.001009


It is still stopping half way through a track, and I think my room
would be a radiation hazard if I pumped the power up any higher.

I'll upgrade to the latest daily build and see if that helps.


-- 
timmorris
------------------------------------------------------------------------
timmorris's Profile: http://forums.slimdevices.com/member.php?userid=4147
View this thread: http://forums.slimdevices.com/showthread.php?t=21947

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