On Thu, Feb 18, 2016 at 12:18 AM, [email protected] wrote:
Before you dive into process for process sake and die a death of a
thousand cuts by the toolchain...
I'm seeing lots of massive brain dumps, grandiose plans, long lists.
That's a huge amount of information. You'll die from analysis
paralysis.
I used to do that as well (in my earlier investor/founder
experiences).
None of those ever shipped or even came close.
I'm with Charles, here. Before SCALE I felt like we were making
progress. Now I feel like we're stalled. I'll follow his advice right
here. I propose we head immediately for alpha. I propose the following:
How about a vastly simplified approach (can still use the tools of
course but in a more.... streamlined fashion)
1) Define core personas. (project patron, project contributor).
Core persona #1: Project Patron. Let's use Jay [0].
Core persona #2: Project contributor. Let's use Mara[1].
2) Define what an minimally viable product would be for those two
personas.
Jay comes to the site, reads the introductory materials, and quickly
becomes enamored of the concept of coordinating to fund public goods.
He's busy and has no technical skills, so he decides to support our
development monetarily instead. He creates an account and pledges as a
patron of Snowdrift.coop.
Requirements:
- [TODO] Good introductory materials
- [DONE] Ability to create an account
- [TODO] Project page with clickable pledge button
- [TODO] Functioning mechanism for a single project
- [TODO] A way to view current donation per month.
- [TODO] Functioning "un-pledge" button
- [TODO] Decide how to process payments
- [TODO] Legal requirements I don't know about?
Mara comes to the site. She too reads the introductory materials and
becomes enamored of us. She wants to put her technical skills to use,
so she fills out a volunteer interest form. (from here, we can help
point her in whatever direction necessary).
Requirements:
- [TODO] Good introductory materials
- [DONE, or WIP?] A good, functioning, volunteer form.
3) Spend three weekends (and 3 hours per day between weekends)
building
the minimally viable product. If it's more than a man month, kill it.
Aggressively fight scope creep etc.
(repeat the above for the corporate entity as well).
Yes, I'm missing a lot of todo's here. Yes, that's the point. That's
why it's called the MINIMUM viable product.
Does this sound good to everybody? Try not to write an essay in
response, we can do that ria IRC :)
[0] http://shovel.snowdrift.coop/projects/snowdrift/wiki/Jay
[1] http://shovel.snowdrift.coop/projects/snowdrift/wiki/Mara
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