I like the idea of flipping the Carpentry classroom as well, but I think
the first day or two should still use our regular approach: for many
learners, the biggest benefit of a workshop is the way it helps them get
over the FUD (fear, uncertainty, and doubt) they feel whenever they try
to get computers to be useful, and I don't think that starting with
videos will accomplish that.
An experiment I'd really like to try is a regular two-day workshop
immediately followed by the same people working side-by-side in the same
classroom through a series of video lessons, with the helpers still
there to assist them whenever they hit a stumbling block. Different
learners could go at different speeds, or even through (somewhat)
different material, but they would still get the social benefits of
working alongside their peers, and the instructional benefits of
one-to-one assistance when most needed. I haven't been able to find
anything in the educational research literature describing this hybrid
model, but I'd be willing to bet a dollar that it would outperform
either of the pure alternatives, and I believe that at least some
learners would be willing to sign up for a week-long hands-on workshop
in this format between semesters or over the summer.
Cheers,
Greg
On 2018-03-14 12:21 AM, Kunal Marwaha wrote:
This is a sweet idea. We already have a few videos up on the website:
https://software-carpentry.org/lessons/#video
I often find (especially with free workshops) that many learners do
not prepare (a significant portion do not even install software
beforehand). I would not expect many learners to watch videos before
they come to class.
I find in-person Q&A/debugging and exercises to be very useful parts
of the workshop. When I teach the collaboration part of Git ([usually
in line with
this](http://swcarpentry.github.io/git-novice/08-collab/)) I have
pairs of learners do a number of exercises (collaborator clones,
edits, commits & pushes; owner pulls; owner edits, commits & pushes;
both edit, commit, push at same time; both edit same line, commit,
push) at their own pace. The helpers & I check in with each group
periodically and debug / discuss concepts, conflicts in git, and so
on. This takes 30-45 minutes, and if some learners are advanced, I ask
them to explore GitHub's UI, merges, pull requests, and so on. This
environment is most similar to the "flipped classroom" that I've seen
Software Carpentry taught.
On Wed, Feb 7, 2018 at 2:07 AM, Peter Steinbach <steinb...@scionics.de
<mailto:steinb...@scionics.de>> wrote:
Hi to all,
I was discussing the idea of an "inverted class room" teaching
approach with a friend of mine who is a high school teacher (he
uses that based on video recordings for his students ... just
awesome AFAIK). I was hence wondering, if people have tried to
teach the carpentry lessons in this way?
This would mean, that I record some of the parts of a carpentry
lesson in video(s) (10-15 minute each) and ask the students to
watch these videos before the carpentry bootcamp! The in-presence
part of the workshop is then used to do exercises and try to
fortify the content of the videos.
For me the biggest advantage of this approach is, that each
learner can overcome the initial steep learning curve given their
own speed of learning - which is a constant source of trouble when
I teach.
Looking forward to your feedback -
Peter
--
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