I like the idea of flipping the Carpentry classroom as well, but I think the first day or two should still use our regular approach: for many learners, the biggest benefit of a workshop is the way it helps them get over the FUD (fear, uncertainty, and doubt) they feel whenever they try to get computers to be useful, and I don't think that starting with videos will accomplish that.

An experiment I'd really like to try is a regular two-day workshop immediately followed by the same people working side-by-side in the same classroom through a series of video lessons, with the helpers still there to assist them whenever they hit a stumbling block. Different learners could go at different speeds, or even through (somewhat) different material, but they would still get the social benefits of working alongside their peers, and the instructional benefits of one-to-one assistance when most needed. I haven't been able to find anything in the educational research literature describing this hybrid model, but I'd be willing to bet a dollar that it would outperform either of the pure alternatives, and I believe that at least some learners would be willing to sign up for a week-long hands-on workshop in this format between semesters or over the summer.

Cheers,

Greg


On 2018-03-14 12:21 AM, Kunal Marwaha wrote:
This is a sweet idea. We already have a few videos up on the website: https://software-carpentry.org/lessons/#video

I often find (especially with free workshops) that many learners do not prepare (a significant portion do not even install software beforehand). I would not expect many learners to watch videos before they come to class.

I find in-person Q&A/debugging and exercises to be very useful parts of the workshop. When I teach the collaboration part of Git ([usually in line with this](http://swcarpentry.github.io/git-novice/08-collab/)) I have pairs of learners do a number of exercises (collaborator clones, edits, commits & pushes; owner pulls; owner edits, commits & pushes; both edit, commit, push at same time; both edit same line, commit, push) at their own pace. The helpers & I check in with each group periodically and debug / discuss concepts, conflicts in git, and so on. This takes 30-45 minutes, and if some learners are advanced, I ask them to explore GitHub's UI, merges, pull requests, and so on. This environment is most similar to the "flipped classroom" that I've seen Software Carpentry taught.



On Wed, Feb 7, 2018 at 2:07 AM, Peter Steinbach <steinb...@scionics.de <mailto:steinb...@scionics.de>> wrote:

    Hi to all,

    I was discussing the idea of an "inverted class room" teaching
    approach with a friend of mine who is a high school teacher (he
    uses that based on video recordings for his students ... just
    awesome AFAIK). I was hence wondering, if people have tried to
    teach the carpentry lessons in this way?

    This would mean, that I record some of the parts of a carpentry
    lesson in video(s) (10-15 minute each) and ask the students to
    watch these videos before the carpentry bootcamp! The in-presence
    part of the workshop is then used to do exercises and try to
    fortify the content of the videos.

    For me the biggest advantage of this approach is, that each
    learner can overcome the initial steep learning curve given their
    own speed of learning - which is a constant source of trouble when
    I teach.

    Looking forward to your feedback -
    Peter

-- Peter Steinbach, Dr. rer. nat.
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