Bit late to this conversation, but thank you all for these perspectives!
This was incredibly interesting to read through.  :)

Christina

On Sun, Mar 18, 2018 at 3:11 PM, David Martin (Staff) <
[email protected]> wrote:

> I make extensive use of videos in the courses I teach. I find the
> carpentries method to be not suitable for novices (ie the starting from
> scratch group)  for the reasons given - there is no context on which to
> hang the material they are given. The videos typically will be taking them
> through the introduction parts - what is a list, how do you work with it
> etc.) and they then have exercises ('labs') in iPython notebooks. They make
> extensive use of the videos for reference during their labs which typically
> are started in class and then homework to be worked through during the week.
>
>
> This is mid undergraduate (Scottish level 2 and 3, level 4 is honours).
> Postgrads are typically selected as being more able students so they are
> better able to handle the intensity and use scaffolding better.
>
>
> I like the carpentries approach but it is not suitable for all cases, and
> I also like to see these developments springing up from it. The benefit of
> carpentries is that they give the students two things - the knowledge that
> a certain thing can be done, and the knowledge and confidence that it is
> within their ability. These allow/permit/encourage a student to then take
> the further steps in learning as they need to.
>
>
> ..d
>
>
> Dr David Martin
> Senior Lecturer in Bioinformatics
> College of Life Sciences
> University of Dundee
>
> ------------------------------
> *From:* Discuss <[email protected]> on behalf
> of Ethan White <[email protected]>
> *Sent:* 16 March 2018 15:28:30
> *To:* Greg Wilson; Software Carpentry Discussion
> *Subject:* Re: [Discuss] inverted carpentries?
>
> I think this is a really interesting idea and I tried this a few years
> back in the university classroom in my Carpentries' style courses (i.e.,
> https://www.programmingforbiologists.org/ & http://www.datacarpentry.org/
> semester-biology/). I found that the classic approach of watching videos
> in advance and then jumping straight into exercises in class was great for
> the top 20% of students. They had basically processed things successfully
> on the first exposure (the videos) and enjoyed getting to immediately apply
> it. It did not work as well for the bottom 50% of students. Watching the
> videos had given them a useful first exposure, but lacking the well
> developed scaffolding to hang that information on it had already started to
> fade and they couldn't immediately apply it. They wouldn't speak up about
> not getting it quickly enough and would struggle.
>
> As a result I ended up switching to teaching my university classes on this
> just like we teach workshops, but with just a little more assumption of
> having seen the basic idea before in readings/videos. Students view the
> material in advance. I then provide a brief overview of the first topic and
> show one or two examples. The students then work on an example that builds
> on what I just demonstrated and we iterate this way throughout the class
> period. This feels a little slower to the top 20% of students, but I've
> found it to be more effective for everyone else.
>
> This is also in a fairly ideal setting for this kind of approach in that
> the students are graded so there is external pressure to come prepared and
> the exercises we do in class count towards their grades. All of this is to
> say that based on my (certainly limited) experience doing things both ways
> in the university classroom that the I do, we do, you do, style of the
> current workshops may end up being the best approach.
>
> That said experimentation is always good and I like Greg's idea of a
> fusion as a possible approach to letting students move at different speeds
> and potentially learn different material. We should just pay attention to
> make sure that this doesn't end up leaving the folks behind that need us
> the most.
>
> Ethan
>
> On 03/14/2018 07:39 AM, Greg Wilson wrote:
>
> I like the idea of flipping the Carpentry classroom as well, but I think
> the first day or two should still use our regular approach: for many
> learners, the biggest benefit of a workshop is the way it helps them get
> over the FUD (fear, uncertainty, and doubt) they feel whenever they try to
> get computers to be useful, and I don't think that starting with videos
> will accomplish that.
>
> An experiment I'd really like to try is a regular two-day workshop
> immediately followed by the same people working side-by-side in the same
> classroom through a series of video lessons, with the helpers still there
> to assist them whenever they hit a stumbling block. Different learners
> could go at different speeds, or even through (somewhat) different
> material, but they would still get the social benefits of working alongside
> their peers, and the instructional benefits of one-to-one assistance when
> most needed. I haven't been able to find anything in the educational
> research literature describing this hybrid model, but I'd be willing to bet
> a dollar that it would outperform either of the pure alternatives, and I
> believe that at least some learners would be willing to sign up for a
> week-long hands-on workshop in this format between semesters or over the
> summer.
>
> Cheers,
>
> Greg
>
> On 2018-03-14 12:21 AM, Kunal Marwaha wrote:
>
> This is a sweet idea. We already have a few videos up on the website:
> https://software-carpentry.org/lessons/#video
>
> I often find (especially with free workshops) that many learners do not
> prepare (a significant portion do not even install software beforehand). I
> would not expect many learners to watch videos before they come to class.
>
> I find in-person Q&A/debugging and exercises to be very useful parts of
> the workshop. When I teach the collaboration part of Git ([usually in
> line with this](http://swcarpentry.github.io/git-novice/08-collab/)) I
> have pairs of learners do a number of exercises (collaborator clones,
> edits, commits & pushes; owner pulls; owner edits, commits & pushes; both
> edit, commit, push at same time; both edit same line, commit, push) at
> their own pace. The helpers & I check in with each group periodically and
> debug / discuss concepts, conflicts in git, and so on. This takes 30-45
> minutes, and if some learners are advanced, I ask them to explore GitHub's
> UI, merges, pull requests, and so on. This environment is most similar to
> the "flipped classroom" that I've seen Software Carpentry taught.
>
>
>
> On Wed, Feb 7, 2018 at 2:07 AM, Peter Steinbach <[email protected]>
> wrote:
>
> Hi to all,
>
> I was discussing the idea of an "inverted class room" teaching approach
> with a friend of mine who is a high school teacher (he uses that based on
> video recordings for his students ... just awesome AFAIK). I was hence
> wondering, if people have tried to teach the carpentry lessons in this way?
>
> This would mean, that I record some of the parts of a carpentry lesson in
> video(s) (10-15 minute each) and ask the students to watch these videos
> before the carpentry bootcamp! The in-presence part of the workshop is then
> used to do exercises and try to fortify the content of the videos.
>
> For me the biggest advantage of this approach is, that each learner can
> overcome the initial steep learning curve given their own speed of learning
> - which is a constant source of trouble when I teach.
>
> Looking forward to your feedback -
> Peter
>
> --
> Peter Steinbach, Dr. rer. nat.
> Scientific Software Engineer, Scientific Computing Facility
>
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-- 
Christina Koch - Research Computing Facilitator,
University of Wisconsin - Madison <http://www.wisc.edu/>, Center for High
Throughput Computing <http://chtc.cs.wisc.edu/>
Wisconsin Institute for Discovery <http://wid.wisc.edu/>; Advanced
Computing Initiative <http://aci.wisc.edu/>; ACI-REF <https://aciref.org/>
email: [email protected] // phone: (608) 316 - 4041 // calendar:
tinyurl.com/ChristinaCHTC
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