On Sep 14, 2007, at 3:24 AM, william lomas wrote:
well a space invaders type game was due but i think it fell by the
wayside
http://surrealhorizons.com
has the info
It's Asteroids-like, actually, and it isn't dead.
To make a long story short, I got temporarily burned out. And, quite
frankly, audio game development can be a thankless job. I spent
nearly a year working on a project without pay, then when it was
released into beta there was a swarm of answering the same questions
again and again, plus this perception that my not fixing certain bugs
whose solutions I couldn't figure out was the end of the world, that
I *owed* that to people after sinking months of what was effectively
volunteer time into producing a great game. That attitude wasn't
universal and there were testers who didn't go the extra mile but the
extra marathon *grin* but it was an incredibly discouraging experience.
But anyway, that isn't intended as a sob story or plea for sympathy.
After about four months of dealing with life stuff (two drive crashes
included) I'm getting ready to come back. I'd like to shoot for a
public limited demo at the beginning of October, and I have reason to
believe that a previously unresolvable bug that affected Intel macs
only will affect Leopard even on PPC, meaning I'll have direct access
to a machine that duplicates it rather than having to gut my code and
run it on someone's mac accessed via SSH.
So, in summary, there will be at least one more audio game soon.
Check out http://surrealhorizons.com for audio clips and a manual.
There have been a few changes since, but what's there was recorded on
my mac.