Try using swftools (http://www.swftools.org).  They have executables that
convert jpegs, gifs, and bmps to a swf.  You can create your image in any
drawing tool and then convert it to a Flash 9 compatible swf.

Joseph Breuer

On Fri, Apr 25, 2008 at 1:01 PM, <[EMAIL PROTECTED]> wrote:

>  Thanks to both you and Ken for responding.  I figured I was going to have
> to end up buying CS3.  It's hard to justify the cost when all I want is a
> single frame swf image, they should consider a scaled down version of flash
> for people like me.  As for other products like SwishMax, going through all
> the red tape for approval is not worth it.
>
> I'm using swf images for their vector properties.  I put in a zoom in/out
> feature on my flex app and the swf image objects are the only ones that keep
> a clean line.
>
> As for the SWFLoader, I never considered using it.  I built a class that
> inherited from the Image class and point it's source to the swf image file
> location.  I assume the SWFLoader is more for swf files that have an actual
> timeline?  All my images are single frame although we might consider an
> image with action later on.
>
>
> *Tommy Geist*
> *United Parcel Service*
> *Program Management Group (PMG)*
> *Atlas : 5 - 490 - 6418*
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] *On Behalf Of *Leif Wells
> *Sent:* Friday, April 25, 2008 12:41 PM
> *To:* [email protected]
> *Subject:* Re: [AFFUG Discuss] Flash 4 .swf vs. Flash 9 .swf Mystery
>
> Tommy,
> Loading non-Flash Player 9 SWF files into a Flex 2/3 application is often
> very wonky because the Flash 8 or lower file gets loaded into a different
> virtual machine (AVM1) than the VM that Flash 9 content is loading (AVM2).
> Generally speaking, those two VMs do not speak to one another.
>
> If all you are doing is converting the images to Flash 9 SWFs then you
> could follow Ken's advice.
>
> My question to you: Why SWF? Why not keep the files as JPEG files?
>
> Also, how are you loading these files? Are you using Loader? SWFLoader?
>
> Leif
>
>
>
>
> On Fri, Apr 25, 2008 at 12:22 PM, Ken T <[EMAIL PROTECTED]> wrote:
>
>> Well I would think that some functionality would more than likely be
>> missing within the swf provided by Corel not only because it was created by
>> Corel (non-adobe) , but because Flash added much more functionality then
>> what is stored in flash 4 with its most recent version of flash player
>> (flash 9). You may want to consider buying Flash CS3 or downloading
>> SwishMax2 it also offers a trial download and I believe it uses the most
>> recent version of flash player.
>> -Ken
>>
>>
>>  ------------------------------
>> From: [EMAIL PROTECTED]
>> To: [email protected]
>> Date: Fri, 25 Apr 2008 11:35:01 -0400
>>
>> Subject: RE: [AFFUG Discuss] Flash 4 .swf vs. Flash 9 .swf Mystery
>>
>> I'm sorry, I wasn't clear enough.  My flex app compiles into a swf app
>> that uses flex 9.  In the app I have a stick figure person image that is
>> also a swf.  There are two different stick figure swf's, an original version
>> that according to the properties requires flash 9, and a Corel Draw stick
>> figure swf person whose properties says that it requires flash 4.  Both
>> stick figure swf images display correctly when I run my flex app and the
>> context menu I built for those images displays fine as well.  The problem is
>> that the original stick figure (flash 9) fires the context menu events
>> correctly but the Corel stick figure person (flash 4) does not and I can't
>> figure out why.  I'm attaching the two swf images. The Person.swf is the
>> Corel Draw (Flash 4) swf and the PersonBlue.swf is the original (Flash 9)
>> swf.  Is there prehaps some kind of setting that we need to adjust for the
>> Corel Draw image?
>>
>>
>>
>> *Tommy Geist*
>> *United Parcel Service*
>> *Program Management Group (PMG)*
>> *Atlas : 5 - 490 - 6418*
>>
>>
>>  ------------------------------
>> *From:* [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] *On Behalf Of *Ken T
>> *Sent:* Friday, April 25, 2008 9:16 AM
>> *To:* [email protected]
>> *Subject:* RE: [AFFUG Discuss] Flash 4 .swf vs. Flash 9 .swf Mystery
>>
>>    If I'm not mistaken flex will only work with flash player 9 and that
>> could be part of your problem.
>> -Ken
>>
>>
>>
>>  ------------------------------
>> From: [EMAIL PROTECTED]
>> To: [email protected]
>> Date: Fri, 25 Apr 2008 08:36:48 -0400
>> Subject: [AFFUG Discuss] Flash 4 .swf vs. Flash 9 .swf Mystery
>>
>> Here's one for you Flash guru's out there.  I'm building an interactive
>> map in flex and I'm using .swf images.  I built a few .swf images by
>> downloading a flash trial, importing the image into CS3 Flash Professional
>> and then exporting the image as a .swf object.  I don't have any timelines,
>> it's only a simple 1 frame image.  Now my trial version has expired and we
>> are using Corel to export a .swf image.  The absolute only difference
>> between the original swf and the corel swf is that the original swf requires
>> flash player 9, the corel swf requires flash player 4.  The problem is that
>> when I change the context menu items for the image in flex, the context menu
>> comes up correctly for the corel image but the context menu event doesn't
>> fire.  It never gets to my handle event function.  The original swf worked
>> fine.  Is there a problem with my code in that I'm not handling a Flash 4
>> .swf correctly or is this an issue with flash 4 swf vs. flash 9 swf
>> themselves?
>>
>> *Tommy Geist*
>> *United Parcel Service*
>> *Program Management Group (PMG)*
>> *Atlas : 5 - 490 - 6418*
>>
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