I've done a little bit of code cleanup, using bool where apprioriate, reducing the memory footprint a bit, properly using enums/bitfields for flags etc.

Unfortunately there is no consistency in the types used in the code.
It even defines some types like d_uns32 but they are very sparsely used.

Even worse there's
// Be careful not to care about sign when using dinteger_t  <---
typedef uint64_t dinteger_t;
typedef int64_t sinteger_t;
typedef uint64_t uinteger_t;

    virtual dinteger_t toInteger(); <---
    virtual uinteger_t toUInteger();

So there's practically no difference between those functions? What's the deal?
Why the inexpressive aliases?

I would personally love to have a set of types that look natural and clear like in D, i.e. without some crappy prefix d_ or suffix _t like int32,uint32,...
But in the end the point is to get some consistency.
Please comment.
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