Thanx for the compliments,
at first I was thinking about doing something quite experimental Squarepusher like 
stuff, 
but once I started playing around with that amen sample I just wanted to make my drums 
the typical bitchin' amen roller :)


Your right about the quality though.  The mp3 doesn't differ much from the original, 
and 
that sounds quite bassey as well.  There was a lot of bass in the original sample, and 
I 
didn't manage to get that out, and make them sounds crisp like I wanted.

Any tips on how you dealt with this would be great for future reference, or maybe to 
rework the track into a more high quality version.

------------------------
On 19 Dec 2001, at 13:55, -= litchee =- wrote:

> Obskuras, I just checked your track on that site and fucking loved it...Unlike mine, 
>yours
> is ruff and ready, Ray Keith style (mine is a bouncy one...). What I like about 
>yours was
> it started off fairly naff (no offence), but then got better and better at each 
>breakdown;
> more and more varied and original sounds coming in...Once question tho; is the 
>quality low
> cuz of the mp3? I'd like to hear a crisp version of it... Good work mate!
>   ----- Original Message ----- 
>   From: Jurgen Baute 
>   To: Drum & Bass Arena Discussion List 
>   Sent: Tuesday, December 18, 2001 11:40 PM
>   Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> 
> 
> 
>   I'm not saying I'm an expert actually, but on the amen compo track I made I've used
>   Recycle to chop up the amen into exactly 23 seperate wav files, and reconstructed 
>my
>   loops from there in Fruity. If I would've done that in SoundForge I'd probably 
>spend
>   hours doing just that, instead of minutes.
> 
>   <plug>
>   You can check it out at http://www.groundmotion.com/amencompo
>   it's the Obskuras track
>   </plug>
> 
>   ------------------------
>   On 19 Dec 2001, at 0:31, Jurgen Baute wrote:
> 
>   > 
>   > Don't want to start an argument here,
>   > but I see Recycle as a tool to skip all the tedious manual cutting you do in
>   SoundForge. > > In 99% of the cases Recycle gets it right, and if it doesn't it's 
>just a
>   matter of > adjusting the "looppoint", > and of course, as you stated, it's a good 
>idea
>   to use hits that are in the same "loop", or > closer together, to keep that 
>magical flow
>   in there. > > I'm glad a tool like Recycle exists, so I can spend more time with 
>the
>   more fun bits of > programming a tune. > > Oh and btw,  > good post!! :) > >
>   ------------------------ > On 18 Dec 2001, at 17:51, Scope - Streetbeats wrote: > 
>> >
>   It's the same way most (breaks oriented) producers do it now. > > I always cut up 
>breaks
>   in soundforge myself. > > 1) its more accurate and MOST importantly > > 2) I don't 
>just
>   take the hits. > > > > An explanation > > > > I'll take a drum loop, say two bars 
>in
>   length, and once I've done all > > the Direct X/VST plugin magic in soundforge and
>   wavelab......and once > > ive got it at the right temp.......then in soundforge 
>I'll
>   send the > > whole loop to sample number 1 say. > > Then I'll cut that first beat 
>off,
>   and so the loop is now shorter than > > the full two bars, and will now begin from 
>say a
>   hat inbetween the first > > kick and snare. I'll send that to sample number 2. > > 
>Then
>   I'll cut it from the snare onwards, and send this section to sample > > 3. > > 
>Until I
>   get to the end of the loop, the last sample I send over should
> 
>   > > just be an individual hit, the last one in the loop.
>   > > 
>   > > Why do this you ask? Well sure it takes more memory in my sampler, but
>   > > memory is cheap, and if you know how to use a sampler well then you make
>   > > efficient use of that memory.
>   > > 
>   > > The main reason for doing this, is that all of the feeling in a break
>   > > and the movement in it, the groove if you like is held in the bits
>   > > inbetween the main hits.
>   > > Sometimes people refer to these as ghost hits, and if its not ghost hits
>   > > then the feeling often just comes from things like the decay
>   > > characteristic of the hits.
>   > > So the way I use breaks, I have any individual hit I want to hand,
>   > > keymapped. The difference being, if I hold the key down, I get more than
>   > > just that hit, but a part of the loop too.....
>   > > 
>   > > Now back in the very first instance, at or before the conception of
>   > > hardcore and d&b, drum loops would be taken in there entireity, time
>   > > stretched and laid down straight.
>   > > Then as time progressed you could see these loops maybe being split into
>   > > a couple of sections etc, and slightly rearranged.
>   > > And b4 you know it you have producers like source direct and photek
>   > > cutting these breaks up as I described above to give you ultimate
>   > > flexibility and re-arranging power.
>   > > 
>   > > So by laying down these various sections of breaks, in different length
>   > > segments or whatever - there are no rules - you can very quickly build
>   > > up different grooves.
>   > > 
>   > > Once you have that groove, you may want to clean it up a little by
>   > > deconstructing any longer sections of loop you are playing on a single
>   > > note into smaller sections, or even individual hits.
>   > > When doing this, the envelope and filter settings in your sampler become
>   > > crucial in obtaining the same feel as you had whilst just playing a
>   > > section of the loop on that one key.
>   > > 
>   > > This step is also very important for achieving a fat sound, because you
>   > > should have kicks, snares and hats on different channels on the desk, so
>   > > you want the hist to be as granular as possible whilst retaing a real
>   > > groove.
>   > > 
>   > > Its hard to describe, but quite a simple concept.
>   > > A lot of producers I run into who are just getting going will be using
>   > > recycle or whatever and programming these individual hits, and the
>   > > result often sounds staccato and interupted.
>   > > That's what you've got to avoid.
>   > > 
>   > > Note that the whole above ranting, is only one part of it, having the
>   > > right sound on your breaks is awhole other consideration.
>   > > 
>   > > Hope this helps someone.
>   > > 
>   > > 
>   > > **************************************
>   > > Get your FREE Web based email at 
>   > > http://www.m4jungle.com
>   > > **************************************
>   > > Streetbeats, Noir, Pi, Z-no
>   > > http://www.streetbeats.co.uk
>   > > http://www.m4jungle.com
>   > > http://www.noir-recordings.com
>   > > http://www.pi-recordings.com
>   > > http://www.z-no.co.uk
>   > > **************************************
>   > > 
>   > > 
>   > > -----Original Message-----
>   > > From: Carr, Timm [mailto:[EMAIL PROTECTED]] 
>   > > Sent: 18 December 2001 17:26
>   > > To: Drum & Bass Arena Discussion List
>   > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
>   > > 
>   > > 
>   > > recycle really does help with the cutting up of sampled breaks.
>   > > 
>   > > > ----------
>   > > > From: Daniel Norman
>   > > > Reply To: Drum & Bass Arena Discussion List
>   > > > Sent: Tuesday, December 18, 2001 11:34 AM
>   > > > To: Drum & Bass Arena Discussion List
>   > > > Subject: [dnb-prod] Breaks Programming -How? Hidden Secret.....
>   > > > 
>   > > > Hi,
>   > > > 
>   > > > After all the stuff about PC conflicts and nastiness, I've got a 
>   > > > question on good old beats production.
>   > > > 
>   > > > Since peeps here can cast their minds back to stunning tunes like 
>   > > > Source Direct / Oblivion on Streetbeats and basically all the Photek 
>   > > > Productions, DeeJay Recordings (Pete Parsons - genius), deep stuff 
>   > > > etc, etc - i was just wondering if anyone here had ever managed to 
>   > > > approach their kind of breaks programming. How the f*ck do they do it?
>   > > > 
>   > > > I only really bought my studio kit to try to make intricate breaks for
>   > > 
>   > > > myself like i had always heard from those guys and after 2 yrs i know 
>   > > > what i'm doing, but i can't get my breaks to sound like they used to 
>   > > > in 95....
>   > > > 
>   > > > Basically, I haven't got Recycle for the A3000v2 sampler yet and i'm 
>   > > > thinking this is where i'm missing out. Can you generally use Recycle 
>   > > > to make to beats like on the tunes above. I have processed a ton of 
>   > > > breaks in Cool Edit Pro, but its during the tune that i can't quite 
>   > > > get them to cut up properly and still sound runnin'
>   > > > 
>   > > > I'm using a PII 450, Logic Silver and the Yamaha A3000, whereas I'm 
>   > > > guessing peeps used to use Ataris and early Macs with Akai S3000 
>   > > > samplers - i know the timing of PCs, Logic and the Yam sampler might 
>   > > > not be so good as the Atari and Akai, but surely thats not the whole 
>   > > > story?
>   > > > 
>   > > >  I'm thinking that Recycle/SCSI card might be the ultimate 
>   > > > solution.....
>   > > > 
>   > > > Any help would be cool,
>   > > > 
>   > > > Cheers,
>   > > > 
>   > > > 
>   > > > Dan
>   > > >  
>   > > > 
>   > > > 
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>progress
>   is made by lazy men looking for easier ways to do things" > > --- > > --- > 
>Drum&Bass
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>   ICQ #: 3362938
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>   "progress doesn't come from early risers,
>    progress is made by lazy men looking for easier ways to do things"
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