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Obskuras, I just checked your track on that site and fucking loved
it...Unlike mine, yours is ruff and ready, Ray Keith style (mine is a bouncy
one...). What I like about yours was it started off fairly naff (no offence),
but then got better and better at each breakdown; more and more varied and
original sounds coming in...Once question tho; is the quality low cuz of the
mp3? I'd like to hear a crisp version of it...
Good work mate!
----- Original Message -----
Sent: Tuesday, December 18, 2001 11:40
PM
Subject: [dnb-prod] RE: Breaks
Programming -How? Hidden Secret.....
I'm not saying I'm an expert actually, but on the amen
compo track I made I've used Recycle to chop up the amen into exactly 23
seperate wav files, and reconstructed my loops from there in Fruity. If
I would've done that in SoundForge I'd probably spend hours doing just that,
instead of minutes.
<plug> You can check it out at http://www.groundmotion.com/amencompo it's
the Obskuras track </plug>
------------------------ On 19
Dec 2001, at 0:31, Jurgen Baute wrote:
> > Don't want to
start an argument here, > but I see Recycle as a tool to skip all the
tedious manual cutting you do in SoundForge. > > In 99% of the
cases Recycle gets it right, and if it doesn't it's just a matter of >
adjusting the "looppoint", > and of course, as you stated, it's a good
idea to use hits that are in the same "loop", or > closer together, to
keep that magical flow in there. > > I'm glad a tool like Recycle
exists, so I can spend more time with the more fun bits of > programming
a tune. > > Oh and btw, > good post!! :) >
> ------------------------ > On 18 Dec 2001, at 17:51, Scope -
Streetbeats wrote: > > > It's the same way most (breaks
oriented) producers do it now. > > I always cut up breaks in
soundforge myself. > > 1) its more accurate and MOST
importantly > > 2) I don't just take the hits. > > >
> An explanation > > > > I'll take a drum loop, say two
bars in length, and once I've done all > > the Direct X/VST plugin
magic in soundforge and wavelab......and once > > ive got it at the
right temp.......then in soundforge I'll send the > > whole loop to
sample number 1 say. > > Then I'll cut that first beat off, and so
the loop is now shorter than > > the full two bars, and will now
begin from say a hat inbetween the first > > kick and snare. I'll
send that to sample number 2. > > Then I'll cut it from the snare
onwards, and send this section to sample > > 3. > > Until I
get to the end of the loop, the last sample I send over should > >
just be an individual hit, the last one in the loop. > > >
> Why do this you ask? Well sure it takes more memory in my sampler,
but > > memory is cheap, and if you know how to use a sampler well
then you make > > efficient use of that memory. > > >
> The main reason for doing this, is that all of the feeling in a
break > > and the movement in it, the groove if you like is held in
the bits > > inbetween the main hits. > > Sometimes people
refer to these as ghost hits, and if its not ghost hits > > then the
feeling often just comes from things like the decay > >
characteristic of the hits. > > So the way I use breaks, I have any
individual hit I want to hand, > > keymapped. The difference being,
if I hold the key down, I get more than > > just that hit, but a part
of the loop too..... > > > > Now back in the very first
instance, at or before the conception of > > hardcore and d&b,
drum loops would be taken in there entireity, time > > stretched and
laid down straight. > > Then as time progressed you could see these
loops maybe being split into > > a couple of sections etc, and
slightly rearranged. > > And b4 you know it you have producers like
source direct and photek > > cutting these breaks up as I described
above to give you ultimate > > flexibility and re-arranging
power. > > > > So by laying down these various sections of
breaks, in different length > > segments or whatever - there are no
rules - you can very quickly build > > up different grooves. >
> > > Once you have that groove, you may want to clean it up a
little by > > deconstructing any longer sections of loop you are
playing on a single > > note into smaller sections, or even
individual hits. > > When doing this, the envelope and filter
settings in your sampler become > > crucial in obtaining the same
feel as you had whilst just playing a > > section of the loop on that
one key. > > > > This step is also very important for
achieving a fat sound, because you > > should have kicks, snares and
hats on different channels on the desk, so > > you want the hist to
be as granular as possible whilst retaing a real > > groove. >
> > > Its hard to describe, but quite a simple concept. >
> A lot of producers I run into who are just getting going will be
using > > recycle or whatever and programming these individual hits,
and the > > result often sounds staccato and interupted. > >
That's what you've got to avoid. > > > > Note that the
whole above ranting, is only one part of it, having the > > right
sound on your breaks is awhole other consideration. > > > >
Hope this helps someone. > > > > > >
************************************** > > Get your FREE Web based
email at > > http://www.m4jungle.com > >
************************************** > > Streetbeats, Noir, Pi,
Z-no > > http://www.streetbeats.co.uk >
> http://www.m4jungle.com >
> http://www.noir-recordings.com >
> http://www.pi-recordings.com >
> http://www.z-no.co.uk > >
************************************** > > > > >
> -----Original Message----- > > From: Carr, Timm
[mailto:[EMAIL PROTECTED]] > > Sent: 18 December 2001 17:26 >
> To: Drum & Bass Arena Discussion List > > Subject:
[dnb-prod] RE: Breaks Programming -How? Hidden Secret..... > >
> > > > recycle really does help with the cutting up of
sampled breaks. > > > > > ---------- > > >
From: Daniel Norman > > > Reply To: Drum & Bass Arena
Discussion List > > > Sent: Tuesday, December 18, 2001 11:34
AM > > > To: Drum & Bass Arena Discussion List > >
> Subject: [dnb-prod] Breaks Programming -How? Hidden Secret..... >
> > > > > Hi, > > > > > > After
all the stuff about PC conflicts and nastiness, I've got a > > >
question on good old beats production. > > > > > >
Since peeps here can cast their minds back to stunning tunes like >
> > Source Direct / Oblivion on Streetbeats and basically all the Photek
> > > Productions, DeeJay Recordings (Pete Parsons - genius),
deep stuff > > > etc, etc - i was just wondering if anyone here
had ever managed to > > > approach their kind of breaks
programming. How the f*ck do they do it? > > > > > >
I only really bought my studio kit to try to make intricate breaks for >
> > > > myself like i had always heard from those guys and
after 2 yrs i know > > > what i'm doing, but i can't get my
breaks to sound like they used to > > > in 95.... > >
> > > > Basically, I haven't got Recycle for the A3000v2
sampler yet and i'm > > > thinking this is where i'm missing out.
Can you generally use Recycle > > > to make to beats like on the
tunes above. I have processed a ton of > > > breaks in Cool Edit
Pro, but its during the tune that i can't quite > > > get them to
cut up properly and still sound runnin' > > > > > >
I'm using a PII 450, Logic Silver and the Yamaha A3000, whereas I'm >
> > guessing peeps used to use Ataris and early Macs with Akai S3000
> > > samplers - i know the timing of PCs, Logic and the Yam
sampler might > > > not be so good as the Atari and Akai, but
surely thats not the whole > > > story? > > >
> > > I'm thinking that Recycle/SCSI card might be the
ultimate > > > solution..... > > > > > >
Any help would be cool, > > > > > > Cheers, >
> > > > > > > > Dan > > >
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