Obskuras, I just checked your track on that site and fucking loved it...Unlike mine, yours is ruff and ready, Ray Keith style (mine is a bouncy one...). What I like about yours was it started off fairly naff (no offence), but then got better and better at each breakdown; more and more varied and original sounds coming in...Once question tho; is the quality low cuz of the mp3? I'd like to hear a crisp version of it...
Good work mate!
----- Original Message -----
Sent: Tuesday, December 18, 2001 11:40 PM
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....


I'm not saying I'm an expert actually, but on the amen compo track I made I've used
Recycle to chop up the amen into exactly 23 seperate wav files, and reconstructed my
loops from there in Fruity.
If I would've done that in SoundForge I'd probably spend hours doing just that, instead
of minutes.

<plug>
You can check it out at http://www.groundmotion.com/amencompo
it's the Obskuras track
</plug>

------------------------
On 19 Dec 2001, at 0:31, Jurgen Baute wrote:

>
> Don't want to start an argument here,
> but I see Recycle as a tool to skip all the tedious manual cutting you do in SoundForge.
>
> In 99% of the cases Recycle gets it right, and if it doesn't it's just a matter of
> adjusting the "looppoint",
> and of course, as you stated, it's a good idea to use hits that are in the same "loop", or
> closer together, to keep that magical flow in there.
>
> I'm glad a tool like Recycle exists, so I can spend more time with the more fun bits of
> programming a tune.
>
> Oh and btw, 
> good post!! :)
>
> ------------------------
> On 18 Dec 2001, at 17:51, Scope - Streetbeats wrote:
>
> > It's the same way most (breaks oriented) producers do it now.
> > I always cut up breaks in soundforge myself.
> > 1) its more accurate and MOST importantly
> > 2) I don't just take the hits.
> >
> > An explanation
> >
> > I'll take a drum loop, say two bars in length, and once I've done all
> > the Direct X/VST plugin magic in soundforge and wavelab......and once
> > ive got it at the right temp.......then in soundforge I'll send the
> > whole loop to sample number 1 say.
> > Then I'll cut that first beat off, and so the loop is now shorter than
> > the full two bars, and will now begin from say a hat inbetween the first
> > kick and snare. I'll send that to sample number 2.
> > Then I'll cut it from the snare onwards, and send this section to sample
> > 3.
> > Until I get to the end of the loop, the last sample I send over should
> > just be an individual hit, the last one in the loop.
> >
> > Why do this you ask? Well sure it takes more memory in my sampler, but
> > memory is cheap, and if you know how to use a sampler well then you make
> > efficient use of that memory.
> >
> > The main reason for doing this, is that all of the feeling in a break
> > and the movement in it, the groove if you like is held in the bits
> > inbetween the main hits.
> > Sometimes people refer to these as ghost hits, and if its not ghost hits
> > then the feeling often just comes from things like the decay
> > characteristic of the hits.
> > So the way I use breaks, I have any individual hit I want to hand,
> > keymapped. The difference being, if I hold the key down, I get more than
> > just that hit, but a part of the loop too.....
> >
> > Now back in the very first instance, at or before the conception of
> > hardcore and d&b, drum loops would be taken in there entireity, time
> > stretched and laid down straight.
> > Then as time progressed you could see these loops maybe being split into
> > a couple of sections etc, and slightly rearranged.
> > And b4 you know it you have producers like source direct and photek
> > cutting these breaks up as I described above to give you ultimate
> > flexibility and re-arranging power.
> >
> > So by laying down these various sections of breaks, in different length
> > segments or whatever - there are no rules - you can very quickly build
> > up different grooves.
> >
> > Once you have that groove, you may want to clean it up a little by
> > deconstructing any longer sections of loop you are playing on a single
> > note into smaller sections, or even individual hits.
> > When doing this, the envelope and filter settings in your sampler become
> > crucial in obtaining the same feel as you had whilst just playing a
> > section of the loop on that one key.
> >
> > This step is also very important for achieving a fat sound, because you
> > should have kicks, snares and hats on different channels on the desk, so
> > you want the hist to be as granular as possible whilst retaing a real
> > groove.
> >
> > Its hard to describe, but quite a simple concept.
> > A lot of producers I run into who are just getting going will be using
> > recycle or whatever and programming these individual hits, and the
> > result often sounds staccato and interupted.
> > That's what you've got to avoid.
> >
> > Note that the whole above ranting, is only one part of it, having the
> > right sound on your breaks is awhole other consideration.
> >
> > Hope this helps someone.
> >
> >
> > **************************************
> > Get your FREE Web based email at
> > http://www.m4jungle.com
> > **************************************
> > Streetbeats, Noir, Pi, Z-no
> > http://www.streetbeats.co.uk
> > http://www.m4jungle.com
> > http://www.noir-recordings.com
> > http://www.pi-recordings.com
> > http://www.z-no.co.uk
> > **************************************
> >
> >
> > -----Original Message-----
> > From: Carr, Timm [mailto:[EMAIL PROTECTED]]
> > Sent: 18 December 2001 17:26
> > To: Drum & Bass Arena Discussion List
> > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> >
> >
> > recycle really does help with the cutting up of sampled breaks.
> >
> > > ----------
> > > From: Daniel Norman
> > > Reply To: Drum & Bass Arena Discussion List
> > > Sent: Tuesday, December 18, 2001 11:34 AM
> > > To: Drum & Bass Arena Discussion List
> > > Subject: [dnb-prod] Breaks Programming -How? Hidden Secret.....
> > >
> > > Hi,
> > >
> > > After all the stuff about PC conflicts and nastiness, I've got a
> > > question on good old beats production.
> > >
> > > Since peeps here can cast their minds back to stunning tunes like
> > > Source Direct / Oblivion on Streetbeats and basically all the Photek
> > > Productions, DeeJay Recordings (Pete Parsons - genius), deep stuff
> > > etc, etc - i was just wondering if anyone here had ever managed to
> > > approach their kind of breaks programming. How the f*ck do they do it?
> > >
> > > I only really bought my studio kit to try to make intricate breaks for
> >
> > > myself like i had always heard from those guys and after 2 yrs i know
> > > what i'm doing, but i can't get my breaks to sound like they used to
> > > in 95....
> > >
> > > Basically, I haven't got Recycle for the A3000v2 sampler yet and i'm
> > > thinking this is where i'm missing out. Can you generally use Recycle
> > > to make to beats like on the tunes above. I have processed a ton of
> > > breaks in Cool Edit Pro, but its during the tune that i can't quite
> > > get them to cut up properly and still sound runnin'
> > >
> > > I'm using a PII 450, Logic Silver and the Yamaha A3000, whereas I'm
> > > guessing peeps used to use Ataris and early Macs with Akai S3000
> > > samplers - i know the timing of PCs, Logic and the Yam sampler might
> > > not be so good as the Atari and Akai, but surely thats not the whole
> > > story?
> > >
> > >  I'm thinking that Recycle/SCSI card might be the ultimate
> > > solution.....
> > >
> > > Any help would be cool,
> > >
> > > Cheers,
> > >
> > >
> > > Dan
> > > 
> > >
> > >
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ICQ #: 3362938

"progress doesn't come from early risers,
 progress is made by lazy men looking for easier ways to do things"

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