Manuel Teira wrote: > If you find any problem compiling the new branch, please make me know.
OK, let me see. With regards to that libXau problem: it 's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the rest of the tree isn't necessary. Otherwise, I followed the DRI compilation guide under "Documentation". The build (or rather, the make install) failed until I removed tdfx from line 821 in file X11R6-DRI/build/xc/lib/GL/mesa/src/drv/Makefile. The instructions for making the nls stuff seem to be outdated, since there no longer is any xc/nls in CVS. taking /usr/X11R6-DRI/lib into ld.so.conf doesn 't help for libGL and libGLU, since those already should exist from any previous X installation in /usr/lib, and /usr/lib is implicitly given preference over anything form ld.so.conf. I had to move the old ones away and symlink/copy over the new ones. Unfortunately, I have a PCI Mach64; modprobe mach64 failed without a helpful error message since agpgart wasn 't installed into the kernel. After modprobing agpgart, then modprobing mach64 (that last one is probably also handled automagically at X startup), glxinfo showed the valued "Direct Rendering enabled". And it was; small differences in the display of 3D apps showed that. However, performance was about as slow as software-rendering; at least for gltron, I got about the same average fps as with software mesa. That is probably due to my card not being an AGP variant (also my mainboard does have a - currently empty - AGP slot). That 's about it - I tested 3D with gears, gltron and blender and all "worked" with a few glitches (not important right now). So, I hope you'll find my report useful. It certainly was fun for me, believe it or not. Thanks for the great work so far, Yours Malte #8-) _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel