Manuel Teira wrote:
> If you find any problem compiling the new branch, please make me know.

OK, let me see. With regards to that libXau problem: it
's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the
rest of the tree isn't necessary. Otherwise, I followed the DRI
compilation guide under "Documentation". 

The build (or rather, the make install) failed until I removed tdfx
from line 821 in file
X11R6-DRI/build/xc/lib/GL/mesa/src/drv/Makefile.

The instructions for making the nls stuff seem to be outdated, since
there no longer is any xc/nls in CVS.

taking /usr/X11R6-DRI/lib into ld.so.conf doesn
't help for libGL and libGLU, since those already should exist from
any previous X installation in /usr/lib, and /usr/lib is implicitly
given preference over anything form ld.so.conf. I had to move the
old ones away and symlink/copy over the new ones.

Unfortunately, I have a PCI Mach64; modprobe mach64 failed without a
helpful error message since agpgart wasn
't installed into the kernel. After modprobing agpgart, then
modprobing mach64 (that last one is probably also handled
automagically at X startup), glxinfo showed the valued "Direct
Rendering enabled". And it was; small differences in the display of
3D apps showed that. However, performance was about as slow as
software-rendering; at least for gltron, I got about the same
average fps as with software mesa.

That is probably due to my card not being an AGP variant (also my
mainboard does have a - currently empty - AGP slot). 

That
's about it - I tested 3D with gears, gltron and blender and all
"worked" with a few glitches (not important right now).

So, I hope you'll find my report useful. It certainly was fun for
me, believe it or not.

Thanks for the great work so far,
Yours Malte #8-)

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