> At 16bpp I also have texture problems in q3demo (I see white > walls/floors, no textures but damage textures from weapons show up > over the white) and the above mentioned problem with alpha blending.
The q3demo texture problem only appears with lightmap lighting -- vertex lighting works fine. -- Leif Delgass _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel