Hello,
I've done some testing on my machine with the CVS branch that Manuel did 
so well.
I find that it works great on my machine.  I get about 27 fps in gltron, 
but this is a k6 550mhz.  Quake 3 was even "nearly" playable in 
548x380(or whatever that mode is).   I just saw now, that you are using 
a PCI card.  Perhaps I can get this code to my friend with a iMac :-) 
 (anyone know where I can get a PPC cross compilier?)  

The Mach64 driver calls for agp, which is why it's failing, I suppose 
that you could take out that call for machines with PCI cards, but 
AGPgart won't mess up machines even without AGP chipsets.  What kind of 
speed do you get with Pulsar? You might also want to look at the cpu 
utilization.   My frame rate in Pulsar runs from 45-90fps, but the CPU 
utilization seems to be greater at the slower frame rate. in a window at 
1024x768.  When I use the -root option it runs about 35fps (again at 
1024x768).  Though when using the -texture option it's pretty solid at 
45fps with cpu at about 50%.  Without the -fps option it seems much 
smoother.

By the way, in comparison, my setup doesn't get over 200fps in glxgears, 
and the cpu is at 100%

Malte Cornils wrote:

>Manuel Teira wrote:
>
>>Have you got errores related to the glide library?
>>Perhaps you should comment out the line:
>>#define HasGlide3 YES
>>in the host.def file.
>>Or perhaps would be good to comment it out in our mach64 branch.
>>
>
>oops. That's likely the problem. I got so used to configure-like
>scripts to determine what I have installed that I just skipped the
>Glide stuff in host.def. This might actually help, yes. :-)
>
>>What I made for the tests was using:
>>export LD_PRELOAD=/usr/X11R6-DRI/lib/libGL.so
>>
>
>ok, sure that'll work. 
>
>>>That is probably due to my card not being an AGP variant (also my
>>>mainboard does have a - currently empty - AGP slot).
>>>
>>I don't know. We are not using any AGP feature just now. What processor does
>>your computer have? I'm getting about 215-220 fps in hw mode and no more than
>>100 (not exactly) in software mode.
>>
>
>ah, this is gears fps now, not gltron, right? ok gears does 160
>software now on my Duron 800, while on Mach64-accel it does 260.
>gltron does 5-15 on mach64, 5-15 on plain mesa, too; although it
>subjectively seems to be a bit jerkier. Anyway, with the old Utah
>code I got more (at least 20fps, but on a K6-2 333) but that has
>time. I'm more concerned about glxgears: in software mode, it shows
>the three gears moving; in hardware mode, it just shows a huge
>close-up of the red one moving. Strange, since gltron looks almost
>equivalent under both modes, with hardware having a bit better
>texture filtering IMHO. BTW, why does mach64 module insertion
>fail when agpgart isn't installed if it doesn't use any features
>from AGP?
>
>HTH, Yours Malte #8-)
>
>PS: no need to Cc me, I'm on this list.
>
>_______________________________________________
>Dri-devel mailing list
>[EMAIL PROTECTED]
>https://lists.sourceforge.net/lists/listinfo/dri-devel
>



_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to