Manuel Teira wrote:
> Have you got errores related to the glide library?
> Perhaps you should comment out the line:
> #define HasGlide3 YES
> in the host.def file.
> Or perhaps would be good to comment it out in our mach64 branch.

oops. That's likely the problem. I got so used to configure-like
scripts to determine what I have installed that I just skipped the
Glide stuff in host.def. This might actually help, yes. :-)

> What I made for the tests was using:
> export LD_PRELOAD=/usr/X11R6-DRI/lib/libGL.so

ok, sure that'll work. 

> > That is probably due to my card not being an AGP variant (also my
> > mainboard does have a - currently empty - AGP slot).
> 
> I don't know. We are not using any AGP feature just now. What processor does
> your computer have? I'm getting about 215-220 fps in hw mode and no more than
> 100 (not exactly) in software mode.

ah, this is gears fps now, not gltron, right? ok gears does 160
software now on my Duron 800, while on Mach64-accel it does 260.
gltron does 5-15 on mach64, 5-15 on plain mesa, too; although it
subjectively seems to be a bit jerkier. Anyway, with the old Utah
code I got more (at least 20fps, but on a K6-2 333) but that has
time. I'm more concerned about glxgears: in software mode, it shows
the three gears moving; in hardware mode, it just shows a huge
close-up of the red one moving. Strange, since gltron looks almost
equivalent under both modes, with hardware having a bit better
texture filtering IMHO. BTW, why does mach64 module insertion
fail when agpgart isn't installed if it doesn't use any features
from AGP?

HTH, Yours Malte #8-)

PS: no need to Cc me, I'm on this list.

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to