No, Q3 and RTCW use TMU 0 and 1 only. I see some commented out code in RTCW that is supposed to do some dynamic lighting on the third TMU if available. Otherwise everything's pretty much hardcoded on 0 and 1.
TTimo On Tue, 19 Feb 2002 09:51:27 -0800 Ian Romanick <[EMAIL PROTECTED]> wrote: > On Tue, Feb 19, 2002 at 04:42:02PM +0100, Timothee Besset wrote: > > What is the name of the extension? Since it's not implemented in the DRI, > > I can tell for sure that it's not used on linux, and it's likely not used > > on win32 either (at least for Q3, the number of extensions used was > > restricted to only the major ones). > > It's just the regular old ARB multitexture extension. That particular > extension supports (somebody correct me if I'm wrong) between 2 and 8 > texture units. All cards except the original Radeon only have 2 texture > units. The Radeon has 3. > > Back on 17-May-2000 John said in a .plan that "games that do a significant > number of rendering passes on the entire world may go back in ATI's favor if > they can use the third texture unit, but I doubt it will be all that > common." However, he never said if it would be common in id games. :) > > -- > Tell that to the Marines! > > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel > _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel