On Tue, 26 Mar 2002, Felix Kühling wrote:

> Hi,
> 
> > GL ScreenSavers: perfect
> 
> Not quite! The pipe demo shows only one segment of the pipe at a time.
> I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian
> woody).

I see problems here too.  It looks like it's using fallback for the draw 
buffer, but I can't imagine why it would need stereo (which should be the 
only fallback, I think). I'll look into it.

> I also tried the OpenGL Tutorials by Nate Robins from
> http://www.xmission.com/~nate/tutors.html. When I start it the second 
> or later time after a fresh Xserver start it doesn't fill the entire
> window. I can see through in the bottom of the window of, e.g. the fog
> tutorial and where there should be the grey background. When redrawing
> certain parts like the top left torus in the lightmaterial tutor the
> window isn't cleared first. I tried recompiling them with the correct 
> include and library paths (/usr/X11R6-mach64003/... for me) without 
> effect.

hmm. I can't reproduce this one.  The drawing areas of the fog tutorial
are briefly transparent when starting up, but is cleared to gray ok for
me.  When you say the second time, does that mean that the first time you 
run the tutorial it looks ok?

> And one more thing, when I use Vertex Lighting (without multi texture) 
> in Quake3 the textures are not interpolated correctly. They are only 
> when I view them in a very steep angle.

I also can't reproduce this one.  Does Lightmap Lighting look ok?  What is 
the visual effect that you are seeing?  Are textures missing, or being 
repeated/wrapped when they shouldn't, etc.?  Is it on all maps, or just 
some of them?

> BTW, all this used to work with the 0-0-2-branch. My current Xserver
> and DRI is the latest CVS checkout from the mach64-0-0-3 branch, self
> compiled.

The last cvs update was about 2 days ago, have you recompiled since then?
Also, have you recompiled the drm module recently as well?

> Finally the smoke of the rockets in Quake3 ist much too dense (same as 
> mach64-0-0-2). I hope this is not too much at once. I don't want to 
> sound too negative. You're doing great work on the mach64 branch. 
> Thanks!

No problem, all bug reports are welcome!
 
> Best regards,
>       Felix Kühling
> 
>                 __\|/__    ___     ___     ___
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> _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____
>     [EMAIL PROTECTED]    >o<__/   \___/   \___/        at the same time!
> 
> 
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-- 
Leif Delgass 
http://www.retinalburn.net


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