Hi, > > I also tried the OpenGL Tutorials by Nate Robins from > > http://www.xmission.com/~nate/tutors.html. When I start it the > second > > or later time after a fresh Xserver start it doesn't fill the entire > > window. I can see through in the bottom of the window of, e.g. the > fog > > tutorial and where there should be the grey background. When > redrawing > > certain parts like the top left torus in the lightmaterial tutor the > > window isn't cleared first. I tried recompiling them with the > correct > > include and library paths (/usr/X11R6-mach64003/... for me) without > > effect. > > hmm. I can't reproduce this one. The drawing areas of the fog > tutorial > are briefly transparent when starting up, but is cleared to gray ok > for > me. When you say the second time, does that mean that the first time > you > run the tutorial it looks ok?
One more experiment: I tried it with LIBGL_ALWAYS_INDIRECT=TRUE and it looks ok then. So the problem is probably related to hardware rendering. ldd shows the correct library paths except /usr/lib/libglut.so.3 which is obviously not part of DRI. Could that be a problem? Compiling the mach64-0-0-3 branch with standard compiler options, without 3DNow and against a XFree86-4.2 tree did not help. Regards, Felix __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ [EMAIL PROTECTED] >o<__/ \___/ \___/ at the same time! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel