On Tue, 26 Mar 2002, Felix Kühling wrote:

> Finally the smoke of the rockets in Quake3 ist much too dense (same as >
> mach64-0-0-2). 

I forgot to mention this:  the opaque smoke is fixed in recent point 
releases of Quake3.  You should see something like "HACK: RagePro 
approximations" in the log if it's in your version.

-- 
Leif Delgass 
http://www.retinalburn.net


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