On Tue, 26 Mar 2002, Felix Kühling wrote: > Finally the smoke of the rockets in Quake3 ist much too dense (same as > > mach64-0-0-2).
I forgot to mention this: the opaque smoke is fixed in recent point releases of Quake3. You should see something like "HACK: RagePro approximations" in the log if it's in your version. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel