Another wacky idea from the lurker:

I was looking at a voodoo? (yes, they still exist) review the other day
talking about texture compression and the effect it has on the texture
when finally rendered.  While viewing the screenshots, it struck me that
the effects greatly resembled jpeg's lossiness when at about 50%
quality.

Here's the idea: would it be beneficial to convert a texture to a
low-quality jpeg, then back again to take advantage of some of the
inherent lossiness?  It, in theory, should reduce the size of the
texture without effecting the bit depth and shouldn't require a ton of
code to get working (use libjpeg).  I don't forsee a big problem
performance wise if the textures are mangled during the loading stage,
but I'm still learning ...

I'll poke around in Mesa for myself this weekend, if there's time.

-Al Tobey




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