Another wacky idea from the lurker: I was looking at a voodoo? (yes, they still exist) review the other day talking about texture compression and the effect it has on the texture when finally rendered. While viewing the screenshots, it struck me that the effects greatly resembled jpeg's lossiness when at about 50% quality.
Here's the idea: would it be beneficial to convert a texture to a low-quality jpeg, then back again to take advantage of some of the inherent lossiness? It, in theory, should reduce the size of the texture without effecting the bit depth and shouldn't require a ton of code to get working (use libjpeg). I don't forsee a big problem performance wise if the textures are mangled during the loading stage, but I'm still learning ... I'll poke around in Mesa for myself this weekend, if there's time. -Al Tobey ******************************************************************** This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the Priority Health Information Services Department at (616) 942-0954. ******************************************************************** _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel