On Fri, Jun 07, 2002 at 06:10:55PM +0100, Michael wrote:
> On Fri, Jun 07, 2002 at 09:42:08AM -0700, Ian Romanick wrote:
> > It's an interesting idea, BUT unless you can get help from the card
> > decompressing the JPEG on upload (perhaps the Radeon iDCT unit could help?)
> > -or- you come up with some sort of blazing fast, hand-tuned, assembly-coded
> > JPEG decoder, the performance will sink faster than the Titanic...and will
> > rot at the bottom of the ocean for just as long. :)
> 
> On upload implies swapping which is already a 'big problem performance
> wise' for some applications and users so you've got negative time to do
> the decompression...;o)

Exactly.  My random thought about the Radeon was that we could store the
texture in DMA space as JPEG or a single frame of an MPEG or whatever then
use the Radeon's built-in engine to decompress it as it loads it DMAs it
into on-card memory.  I would think that moving 1/10th the data across the
bus and decompressing it on the fly would be faster than copying the
original.  Dunno...just a random thought, probably worthless.

-- 
Tell that to the Marines!

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