On Fri, Jun 07, 2002 at 01:31:59PM -0400, Al Tobey wrote: > I think my idea was misunderstood (just an idea!). > I suggest convert->jpeg->original format because jpeg will remove some > data from the texture resulting in something smaller. I'm only talking > about at load time, up front reducing the actual size of the texture. > Not real time compression/decompression.
As an aside, there is something that *might* be worth trying for cards that support palleted textures. If the texture is uploaded with GL_COMPRESSED_* as the internal format and the source texture is 16-bit or 24-bit, convert the source image to a palleted (i.e., 8-bit) image. This would cut the image to 1/2 or 1/3 its original size and, assuming the card supports palleted textures, would not require any "decompression" on upload. -- Tell that to the Marines! _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel