On Fri, Jun 07, 2002 at 01:31:59PM -0400, Al Tobey wrote:

> I think my idea was misunderstood (just an idea!).
> I suggest convert->jpeg->original format because jpeg will remove some
> data from the texture resulting in something smaller.  I'm only talking
> about at load time, up front reducing the actual size of the texture. 
> Not real time compression/decompression.

As an aside, there is something that *might* be worth trying for cards that
support palleted textures.  If the texture is uploaded with GL_COMPRESSED_*
as the internal format and the source texture is 16-bit or 24-bit, convert
the source image to a palleted (i.e., 8-bit) image.  This would cut the
image to 1/2 or 1/3 its original size and, assuming the card supports
palleted textures, would not require any "decompression" on upload.

-- 
Tell that to the Marines!

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