On Thu, 21 Nov 2002, Ian Romanick wrote: > On Thu, Nov 21, 2002 at 11:57:32AM -0500, Adam K Kirchhoff wrote: > > > > Unfortunately, that only seemed to make things worse. If you check out > > the same URL I posted above, you'll see what I mean. > > Hmm...could you try two quick tests for me? Both would be with an unpatched > driver. > > 1. Try running with LIBGL_ALWAYS_INDIRECT=1. I expect that will produce the > same results I see on a Radeon M6.
http://memory.visualtech.com/glaxium.png I do believe that's what the game is supposed to look like :-) > 2. Replace GL_DOT3_RGB_EXT on line 592 of scene.cpp (in glaxium 0.5) with > GL_DOT3_RGB and rebuild glaxium. If that doesn't work, then dot3 > bumpmapping is totally hosed in the R200 driver. I expect that this will > also produce correct results. Hmmm... Well, line 592 of scene.cpp (in glaxium 0.5, just downloaded from the website) seems to be: glEnable(GL_TEXTURE_2D); Line 586, though, makes reference to GL_DOT3_RGB_EXT. I've made the change there. Now, with the unpatched driver and the patched game, the results look exactly look they did with the patched driver and the unpatched game! Adam ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel