On Thu, 21 Nov 2002, Ian Romanick wrote:

> On Thu, Nov 21, 2002 at 11:57:32AM -0500, Adam K Kirchhoff wrote:
> > 
> > Unfortunately, that only seemed to make things worse.  If you check out 
> > the same URL I posted above, you'll see what I mean.
> 
> Hmm...could you try two quick tests for me?  Both would be with an unpatched
> driver.
> 
> 1. Try running with LIBGL_ALWAYS_INDIRECT=1.  I expect that will produce the
> same results I see on a Radeon M6.

http://memory.visualtech.com/glaxium.png

I do believe that's what the game is supposed to look like :-)

> 2. Replace GL_DOT3_RGB_EXT on line 592 of scene.cpp (in glaxium 0.5) with
> GL_DOT3_RGB and rebuild glaxium.  If that doesn't work, then dot3
> bumpmapping is totally hosed in the R200 driver.  I expect that this will
> also produce correct results.

Hmmm... Well, line 592 of scene.cpp (in glaxium 0.5, just downloaded from
the website) seems to be:

        glEnable(GL_TEXTURE_2D);

Line 586, though, makes reference to GL_DOT3_RGB_EXT.  I've made the 
change there.

Now, with the unpatched driver and the patched game, the results look
exactly look they did with the patched driver and the unpatched game!

Adam




-------------------------------------------------------
This sf.net email is sponsored by:ThinkGeek
Welcome to geek heaven.
http://thinkgeek.com/sf
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to