NVidia wanted to keep the source code base of the Windows drivers and the Linux drivers as close as possible, including what would be considered kernel mode stuff. They started with windows drivers and adapted that to linux. Part of their porting effort was bulding a kernel level wrapper, which "emulated" the minimum win32 kernel service API's the rest of the kernel module needed.
On Fri, 28 Feb 2003, Daniel Vogel wrote: > Fragmention still isn't good, which brings me back to my original question > whether folks are talking to NVIDIA why they aren't using the DRI framework. > > -- Daniel, Epic Games Inc. > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel > ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel