Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a ÃcritÂ: > The ball shadows are white, and I get lots of > > Mesa implementation error: User called no-op dispatch function (not part > of Mesa subset?) > Please report to the Mesa bug database at www.mesa3d.org > > Is this a BillardGL bug? If not, how can I track it down? I've got same problems with my savage TwisterK.
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