MickaÃl Cornet wrote:
Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit :

The ball shadows are white, and I get lots of

Mesa implementation error: User called no-op dispatch function (not part
of Mesa subset?)
Please report to the Mesa bug database at www.mesa3d.org

Is this a BillardGL bug? If not, how can I track it down?

I've got same problems with my savage TwisterK.

It would be informative to put a breakpoint in the generic_noop() function (from Mesa/src/main/state.c) and get a stack trace from gdb.


-Brian




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