Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit :
The ball shadows are white, and I get lots of
Mesa implementation error: User called no-op dispatch function (not part of Mesa subset?) Please report to the Mesa bug database at www.mesa3d.org
Is this a BillardGL bug? If not, how can I track it down?
I've got same problems with my savage TwisterK.
It would be informative to put a breakpoint in the generic_noop() function (from Mesa/src/main/state.c) and get a stack trace from gdb.
-Brian
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