On Mon, 2004-03-01 at 19:23, Brian Paul wrote: > MickaÃl Cornet wrote: > > Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit : > > > >>The ball shadows are white, and I get lots of > >> > >>Mesa implementation error: User called no-op dispatch function (not part > >>of Mesa subset?) > >>Please report to the Mesa bug database at www.mesa3d.org > >> > >>Is this a BillardGL bug? If not, how can I track it down? > > > > I've got same problems with my savage TwisterK. > > It would be informative to put a breakpoint in the generic_noop() > function (from Mesa/src/main/state.c) and get a stack trace from gdb.
Breakpoint 1, 0x0f5fe71c in generic_noop () from /usr/local/X11R6-DRI/lib/modules/dri/r200_dri.so (gdb) bt #0 0x0f5fe71c in generic_noop () from /usr/local/X11R6-DRI/lib/modules/dri/r200_dri.so #1 0x0ff34488 in glBlendFunc (sfactor=770, dfactor=771) at glapitemp.h:1258 #2 0x100209f8 in ?? () -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel