On Mon, 2004-03-01 at 19:23, Brian Paul wrote: 
> MickaÃl Cornet wrote:
> > Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit :
> > 
> >>The ball shadows are white, and I get lots of
> >>
> >>Mesa implementation error: User called no-op dispatch function (not part
> >>of Mesa subset?)
> >>Please report to the Mesa bug database at www.mesa3d.org
> >>
> >>Is this a BillardGL bug? If not, how can I track it down?
> > 
> > I've got same problems with my savage TwisterK.
> 
> It would be informative to put a breakpoint in the generic_noop() 
> function (from Mesa/src/main/state.c) and get a stack trace from gdb.

Breakpoint 1, 0x0f5fe71c in generic_noop ()
   from /usr/local/X11R6-DRI/lib/modules/dri/r200_dri.so
(gdb) bt
#0  0x0f5fe71c in generic_noop ()
   from /usr/local/X11R6-DRI/lib/modules/dri/r200_dri.so
#1  0x0ff34488 in glBlendFunc (sfactor=770, dfactor=771) at
glapitemp.h:1258
#2  0x100209f8 in ?? ()


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



-------------------------------------------------------
SF.Net is sponsored by: Speed Start Your Linux Apps Now.
Build and deploy apps & Web services for Linux with
a free DVD software kit from IBM. Click Now!
http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to