On Thu, 2004-03-04 at 18:18, Brian Paul wrote:
> 
> I think I've found the problem.  I think the problem occurs when 
> BillardGL compiles a glBlendFunc() call into a display list.
> 
> When Ian did the BlendFunc -> BlendFuncSeparate changes he yanked the 
> code that setup a dispatch table entry for BlendFunc for display list 
> compilation.  I've plugged in _mesa_BlendFunc which will loop back to 
> save_BlendFuncSeparate().
> 
> Do a CVS update and see what happens.  My own test program works now.

So does BillardGL here now, thanks!


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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