On Thu, 2004-03-04 at 18:18, Brian Paul wrote: > > I think I've found the problem. I think the problem occurs when > BillardGL compiles a glBlendFunc() call into a display list. > > When Ian did the BlendFunc -> BlendFuncSeparate changes he yanked the > code that setup a dispatch table entry for BlendFunc for display list > compilation. I've plugged in _mesa_BlendFunc which will loop back to > save_BlendFuncSeparate(). > > Do a CVS update and see what happens. My own test program works now.
So does BillardGL here now, thanks! -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel