> Why not help getting mesa-solo working so that we can move to X on top of
> OpenGL?

Where can I find more information about mesa-solo? Is this the same as
miniglx?

> Keithp is hard at work converting xserver to run on OpenGL. We already
> have the render engine on top of of OpenGL finished in the glitz project.
All we
> are missing is pbuffer support in the mesa hw drivers and some support for
> multi-head mode setting. In the xserver on OpenGL model XAA disappears.

Does mesa-solo handle multiple rendering surfaces or just a single redering
surface that is the whole framebuffer? Are multiple visuals supported?

--ms




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