On 4/20/2014 4:16 PM, Dave Hachadorian wrote:
I can't hear any delay in the K3 monitor, and I am VERY sensitive to that.
I have the capability to measure it, but I have not done so. If it's going through any DSP, there will be some, probably a few msec. I would not expect it to be a problem.
The difference between what we hear through bone conduction and the actual sound of our voice is mostly the difference in frequency response between the two paths.
We can get a better approximation of how we sound to others by talking straight into a hard wall at a very close distance. Now, our ears hear our voice bouncing off that wall with very little loss.
There's a phenomenon called "precedence effect" that was first documented by Joseph Henry around 1850 (the guy whose name is on the unit of inductance in recognition of his inventions involving magnetics much earlier). Precedence effect describes the characteristic of human hearing that if we hear the same sound from more than one direction, we will "hear" it as a single sound, coming from the direction from which it arrives FIRST even though a later arrival is louder. There's a limit -- a loudness difference of more than 10 dB will "break" precedence.
Yes, long delayed echoes can make it difficult to talk or to play music. In live sound reinforcement, delays are produced by DSP, and also by the time it takes sound to get from speakers over a stage down to the audience. Delays more than about 35 msec will start causing fatigue or discomfort, and I've heard very professional announcers slow down and stop talking with delays in the 80-100 msec range.
73, Jim K9YC ______________________________________________________________ Elecraft mailing list Home: http://mailman.qth.net/mailman/listinfo/elecraft Help: http://mailman.qth.net/mmfaq.htm Post: mailto:[email protected] This list hosted by: http://www.qsl.net Please help support this email list: http://www.qsl.net/donate.html Message delivered to [email protected]

