I just noticed a weird bug in a recent commit on the circular arc branch
that causes acceleration violations when pausing / stopping. I've rolled
back the circular arc branch to a known good commit to be safe. If anyone
has pulled from that branch in the last three days, please reset to the
current circular-blend-arc-alpha branch, which should point to this commit:

689e5cb185f87deba62391cd184f21f360ce2246

I'll push an update once I'm sure the bug is fixed.


On Mon, Dec 30, 2013 at 1:20 PM, Robert Ellenberg <rwe...@gmail.com> wrote:

>
> On Dec 30, 2013 12:24 PM, "sam sokolik" <sa...@empirescreen.com> wrote:
> >
> > Could you explain your 'small gain'?  from what I am seeing - you have
> > to slow down to do a parabolic blend (If I understand it - it is a
> > read-ahead buster)
> >
> > There are paths (like steve.ngc) which would be able to keep the speed
> > up if there was arc-arc, arc-line blends and you can optimize the path
> > (depth).  And yes - I know it is a lot of work.
> >
> > (you are doing a great job - it is very impressive how quick you got to
> > this point)
> >
> What i mean by small gain is more statistical. It seems like most
> engraving-type g-code is made up of line segments, so the biggest overall
> gain is from making arc blends between lines, simply because there are so
> many line intersections. It is true that hitting an arc-arc or line-arc
> blend is a lookahead buster, though, so it doesn't take much to cause
> annoying slowdowns like in Steve.ngc.
>
>  I'm planning on a little more hardware testing first, but if code like
> Steve's and Julian's is common, then it looks like blends with existing
> arcs are a must-have. Even the Stellabee code showed a little bit of
> slowdown due to the occasional arc , though overall it's a small effect.
> Does anyone else have example code that shows this kind of slowdown?
>
> -Rob
>
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