Hmm, I guess it's good that the glitch is reproducible. I still see the
graphical hiccup in simulation occasionally myself, though as you saw it
doesn't seem to affect the actual machine position. After looking into it a
bit, I found a few oversights (such as not properly initializing some of
the blend arc data), so I'm planning to push another update tonight that
will address those issues. If that doesn't fix the graphical glitches, I'll
start digging with gdb to see exactly where the value jumps.

On Sun, Jan 5, 2014 at 5:23 PM, sam sokolik <sa...@empirescreen.com> wrote:

> Awesome!
>
> I have finally built a sim on my laptop so I can play.  Is there still
> an issue with the preview jumping?  I think I am seeing that.    with
> pulling this afternoon - I ran the default spiral set at 999ipm.  at the
> end the cone jumps off the screen and then back again.
>
> http://imagebin.org/285329
>
> there doesn't seem to bbe any constraint violations..
>
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